1 | http://cs.lth.se/tomas_akenine-moller
| Whois | lth.se |
2 | http://www.erichaines.com/
| Whois | erichaines.com |
3 | http://www.renderwonk.com/
| Whois | renderwonk.com |
4 | http://c0de517e.blogspot.com
| Whois | blogspot.com |
5 | https://twitter.com/miwanicki
| Whois | twitter.com |
6 | https://sebh.github.io/
| Whois | github.io |
7 | https://www.crcpress.com/Real-Time-Rendering-Fourth-Edition/Akenine-Moller-Haines-Hoffman/p/book/9781138627000
| Whois | crcpress.com |
8 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-Möller/dp/1138627003?tag=realtimerenderin
| Whois | amazon.com |
9 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-Möller/dp/1138627003?tag=realtimerenderin
| Whois | amazon.com |
10 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-Mo-ebook/dp/B07FSKB982/ref=mt_kindle?tag=realtimerenderin
| Whois | amazon.com |
11 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-Mo-ebook/dp/B07FSKB982/ref=mt_kindle?tag=realtimerenderin
| Whois | amazon.com |
12 | https://play.google.com/store/books/details/Tomas_Akenine_Mo_ller_Real_Time_Rendering_Fourth_E?id=0g1mDwAAQBAJ
| Whois | google.com |
13 | https://play.google.com/books/reader?id=0g1mDwAAQBAJ&printsec=frontcover&output=reader&hl=en&pg=GBS.PP1
| Whois | google.com |
14 | https://www.crcpress.com/Real-Time-Rendering-Fourth-Edition/Akenine-Moller-Haines-Hoffman/p/book/9781138627000
| Whois | crcpress.com |
15 | https://product.kyobobook.co.kr/detail/S000203170741
| Whois | co.kr |
16 | https://www.yes24.com/Product/Goods/120246951
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17 | https://www.aladin.co.kr/shop/wproduct.aspx?ItemId=320671973
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18 | https://sketchfab.com/elqui
| Whois | sketchfab.com |
19 | https://skfb.ly/6tpNY
| Whois | skfb.ly |
20 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-M%C3%B6ller/dp/1138627003?tag=realtimerenderin
| Whois | amazon.com |
21 | https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-Mo-ebook/dp/B07FSKB982/ref=mt_kindle?tag=realtimerenderin
| Whois | amazon.com |
22 | https://twitter.com/inversepixel
| Whois | twitter.com |
23 | https://twitter.com/pointinpolygon
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24 | https://twitter.com/renderwonk
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25 | https://twitter.com/kenpex
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26 | https://twitter.com/miwanicki
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27 | https://twitter.com/SebHillaire
| Whois | twitter.com |
28 | http://en.wikipedia.org/wiki/Fair_use
| Whois | wikipedia.org |
29 | http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/RTR/RTRslides.zip
| Whois | lth.se |
30 | https://github.com/erich666/RealTimeRendering
| Whois | github.com |
31 | https://www.scratchapixel.com/
| Whois | scratchapixel.com |
32 | https://www.youtube.com/playlist?list=PLplnkTzzqsZTfYh4UbhLGpI5kGd5oW_Hh
| Whois | youtube.com |
33 | http://casual-effects.blogspot.com/2016/03/computational-graphics-pronunciation.html
| Whois | blogspot.com |
34 | https://www.amazon.com/Physically-Based-Rendering-fourth-Implementation-dp-0262048027/dp/0262048027?tag=realtimerenderin
| Whois | amazon.com |
35 | https://www.pbr-book.org/
| Whois | pbr-book.org |
36 | https://www.amazon.com/Physically-Based-Rendering-fourth-Implementation-dp-0262048027/dp/0262048027?tag=realtimerenderin
| Whois | amazon.com |
37 | https://www.pbrt.org/
| Whois | pbrt.org |
38 | https://www.patreon.com/pbrbook
| Whois | patreon.com |
39 | https://www.pbr-book.org/
| Whois | pbr-book.org |
40 | https://www.amazon.com/Ray-Tracing-Gems-Generation-Real-Time-ebook/dp/B09BTTX46Z?tag=realtimerenderin
| Whois | amazon.com |
41 | https://www.amazon.com/Ray-Tracing-Gems-Generation-Real-Time-ebook/dp/B09BTTX46Z?tag=realtimerenderin
| Whois | amazon.com |
42 | http://raytracinggems.com
| Whois | raytracinggems.com |
43 | https://link.springer.com/book/10.1007/978-1-4842-7185-8
| Whois | springer.com |
44 | http://raytracinggems.com
| Whois | raytracinggems.com |
45 | https://www.amazon.com/Developing-Graphics-Frameworks-Python-OpenGL/dp/0367721805?tag=realtimerenderin
| Whois | amazon.com |
46 | https://www.taylorfrancis.com/books/oa-mono/10.1201/9781003181378/developing-graphics-frameworks-python-opengl-lee-stemkoski-michael-pascale
| Whois | taylorfrancis.com |
47 | https://www.amazon.com/Developing-Graphics-Frameworks-Python-OpenGL/dp/0367721805?tag=realtimerenderin
| Whois | amazon.com |
48 | https://www.routledge.com/Developing-Graphics-Frameworks-with-Python-and-OpenGL/Stemkoski-Pascale/p/book/9780367721800
| Whois | routledge.com |
49 | https://www.amazon.com/Computer-Graphics-Scratch-Gabriel-Gambetta/dp/1718500769?tag=realtimerenderin
| Whois | amazon.com |
50 | https://gabrielgambetta.com/computer-graphics-from-scratch/index.html
| Whois | gabrielgambetta.com |
51 | https://www.amazon.com/Computer-Graphics-Scratch-Gabriel-Gambetta/dp/1718500769?tag=realtimerenderin
| Whois | amazon.com |
52 | https://nostarch.com/computer-graphics-scratch
| Whois | nostarch.com |
53 | https://nostarch.com/download/samples/ComputerGraphics_sample_ch3.pdf
| Whois | nostarch.com |
54 | https://www.google.com/books/edition/Computer_Graphics_from_Scratch/t0UqEAAAQBAJ?hl=en&gbpv=1&dq=Computer+Graphics+from+Scratch:+A+Programmer%27s+Introduction+to+3D+Rendering&printsec=frontcover
| Whois | google.com |
55 | https://gabrielgambetta.com/computer-graphics-from-scratch/index.html
| Whois | gabrielgambetta.com |
56 | https://graphicscodex.courses.nvidia.com/app.html
| Whois | nvidia.com |
57 | https://graphicscodex.courses.nvidia.com/app.html
| Whois | nvidia.com |
58 | https://graphicscodex.courses.nvidia.com/app.html
| Whois | nvidia.com |
59 | http://graphicscodex.com
| Whois | graphicscodex.com |
60 | https://learnopengl.com/book/book_pdf.pdf
| Whois | learnopengl.com |
61 | https://www.amazon.com/Learn-OpenGL-programming-step-step/dp/9090332561?tag=realtimerenderin
| Whois | amazon.com |
62 | https://learnopengl.com/
| Whois | learnopengl.com |
63 | https://learnvulkan.com/
| Whois | learnvulkan.com |
64 | http://raytracinggems.com
| Whois | raytracinggems.com |
65 | http://raytracinggems.com
| Whois | raytracinggems.com |
66 | https://www.amazon.com/Ray-Tracing-Gems-High-Quality-Real-Time-ebook/dp/B07P5QV1Z5?tag=realtimerenderin
| Whois | amazon.com |
67 | https://www.apress.com/us/book/9781484244265#otherversion=9781484244272
| Whois | apress.com |
68 | http://raytracinggems.com
| Whois | raytracinggems.com |
69 | https://www.apress.com/us/book/9781484244265#otherversion=9781484244272
| Whois | apress.com |
70 | http://raytracinggems.com
| Whois | raytracinggems.com |
71 | https://www.amazon.com/Ray-Tracing-Weekend-Minibooks-Book-ebook/dp/B01B5AODD8?tag=realtimerenderin
| Whois | amazon.com |
72 | https://www.amazon.com/Ray-Tracing-Weekend-Minibooks-Book-ebook/dp/B01B5AODD8?tag=realtimerenderin
| Whois | amazon.com |
73 | https://github.com/raytracing/InOneWeekend/releases/
| Whois | github.com |
74 | https://twitter.com/Peter_shirley/status/1029342221139509249
| Whois | twitter.com |
75 | http://in1weekend.blogspot.com/2016/01/ray-tracing-in-one-weekend.html
| Whois | blogspot.com |
76 | https://raytracing.github.io/books/RayTracingInOneWeekend.html
| Whois | github.io |
77 | https://www.amazon.com/Ray-Tracing-Next-Week-Minibooks-ebook/dp/B01CO7PQ8C?tag=realtimerenderin
| Whois | amazon.com |
78 | https://www.amazon.com/Ray-Tracing-Next-Week-Minibooks-ebook/dp/B01CO7PQ8C?tag=realtimerenderin
| Whois | amazon.com |
79 | https://github.com/raytracing/TheNextWeek/releases/
| Whois | github.com |
80 | https://twitter.com/Peter_shirley/status/1029342221139509249
| Whois | twitter.com |
81 | http://in1weekend.blogspot.com/2016/01/ray-tracing-second-weekend.html
| Whois | blogspot.com |
82 | https://raytracing.github.io/books/RayTracingTheNextWeek.html
| Whois | github.io |
83 | https://www.amazon.com/Ray-Tracing-Next-Week-Minibooks-ebook/dp/B01CO7PQ8C?tag=realtimerenderin
| Whois | amazon.com |
84 | https://www.amazon.com/Ray-Tracing-Rest-Your-Minibooks-ebook/dp/B01DN58P8C?tag=realtimerenderin
| Whois | amazon.com |
85 | https://github.com/RayTracing/TheRestOfYourLife/releases
| Whois | github.com |
86 | https://twitter.com/Peter_shirley/status/1029342221139509249
| Whois | twitter.com |
87 | http://in1weekend.blogspot.com/2016/03/ray-tracing-rest-of-your-life.html
| Whois | blogspot.com |
88 | https://raytracing.github.io/books/RayTracingTheRestOfYourLife.html
| Whois | github.io |
89 | http://www.amazon.com/WebGL-Insights-Patrick-Cozzi/dp/1498716075?tag=realtimerenderin
| Whois | amazon.com |
90 | https://github.com/WebGLInsights/WebGLInsights.github.io/releases/download/v1.0/WebGL.Insights.-.Patrick.Cozzi.pdf
| Whois | github.com |
91 | http://www.amazon.com/WebGL-Insights-Patrick-Cozzi/dp/1498716075?tag=realtimerenderin
| Whois | amazon.com |
92 | http://www.webglinsights.com/
| Whois | webglinsights.com |
93 | http://webglinsights.blogspot.com/
| Whois | blogspot.com |
94 | https://github.com/WebGLInsights/WebGLInsights.github.io/releases/download/v1.0/WebGL.Insights.-.Patrick.Cozzi.pdf
| Whois | github.com |
95 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
96 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
97 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
98 | http://www.amazon.com/Computer-Vision-Metrics-Taxonomy-Analysis-ebook/dp/B00K6N4JS0?tag=realtimerenderin
| Whois | amazon.com |
99 | http://www.apress.com/9781430259299
| Whois | apress.com |
100 | https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html
| Whois | archive.org |
101 | http://www.cse.chalmers.se/edu/year/2018/course/TDA361/LearningModern3DGraphicsProgramming.pdf
| Whois | chalmers.se |
102 | https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html
| Whois | archive.org |
103 | http://www.cse.chalmers.se/edu/year/2018/course/TDA361/LearningModern3DGraphicsProgramming.pdf
| Whois | chalmers.se |
104 | http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin
| Whois | amazon.com |
105 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
106 | http://www.amazon.com/gp/product/1568817231?tag=realtimerenderin
| Whois | amazon.com |
107 | https://gamemath.com/
| Whois | gamemath.com |
108 | http://www.amazon.com/Computer-Vision-Algorithms-Applications-Science/dp/1848829345?tag=realtimerenderin
| Whois | amazon.com |
109 | http://szeliski.org/Book/
| Whois | szeliski.org |
110 | http://www.amazon.com/Computer-Vision-Algorithms-Applications-Science/dp/1848829345?tag=realtimerenderin
| Whois | amazon.com |
111 | http://szeliski.org/Book/
| Whois | szeliski.org |
112 | http://www.amazon.com/GPU-Gems-3-Hubert-Nguyen/dp/0321515269?tag=realtimerenderin
| Whois | amazon.com |
113 | https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html
| Whois | nvidia.com |
114 | http://www.amazon.com/GPU-Gems-3-Hubert-Nguyen/dp/0321515269?tag=realtimerenderin
| Whois | amazon.com |
115 | https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html
| Whois | nvidia.com |
116 | https://github.com/QianMo/GPU-Gems-Book-Source-Code
| Whois | github.com |
117 | http://www.amazon.com/exec/obidos/tg/detail/-/0321335597?tag=realtimerenderin
| Whois | amazon.com |
118 | https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html
| Whois | nvidia.com |
119 | http://www.amazon.com/exec/obidos/tg/detail/-/0321335597?tag=realtimerenderin
| Whois | amazon.com |
120 | https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html
| Whois | nvidia.com |
121 | http://download.nvidia.com/developer/GPU_Gems_2/CD/Index.html
| Whois | nvidia.com |
122 | https://github.com/QianMo/GPU-Gems-Book-Source-Code
| Whois | github.com |
123 | http://www.amazon.com/exec/obidos/tg/detail/-/0321228324?tag=realtimerenderin
| Whois | amazon.com |
124 | https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
| Whois | nvidia.com |
125 | http://www.amazon.com/exec/obidos/tg/detail/-/0321228324?tag=realtimerenderin
| Whois | amazon.com |
126 | https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html
| Whois | nvidia.com |
127 | https://http.download.nvidia.com/developer/GPU_Gems/CD_Image/Index.html
| Whois | nvidia.com |
128 | https://github.com/QianMo/GPU-Gems-Book-Source-Code
| Whois | github.com |
129 | http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887?tag=realtimerenderin
| Whois | amazon.com |
130 | http://www.amazon.com/ShaderX2-Shader-Programming-Tricks-DirectX/dp/1556229887?tag=realtimerenderin
| Whois | amazon.com |
131 | http://www.amazon.com/ShaderX2-Introductions-Tutorials-DirectX-9-0/dp/155622902X?tag=realtimerenderin
| Whois | amazon.com |
132 | http://www.amazon.com/ShaderX2-Introductions-Tutorials-DirectX-9-0/dp/155622902X?tag=realtimerenderin
| Whois | amazon.com |
133 | http://www.amazon.com/Cg-Tutorial-Definitive-Programmable-Real-Time/dp/0321194969?tag=realtimerenderin
| Whois | amazon.com |
134 | http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
| Whois | nvidia.com |
135 | http://www.amazon.com/Cg-Tutorial-Definitive-Programmable-Real-Time/dp/0321194969?tag=realtimerenderin
| Whois | amazon.com |
136 | http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
| Whois | nvidia.com |
137 | http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413?tag=realtimerenderin
| Whois | amazon.com |
138 | http://www.amazon.com/Direct3D-ShaderX-Vertex-Shader-Tricks/dp/1556220413?tag=realtimerenderin
| Whois | amazon.com |
139 | http://www.amazon.com/Computational-Geometry-Applications-Mark-Berg/dp/3540779736?tag=realtimerenderin
| Whois | amazon.com |
140 | http://link.springer.com/book/10.1007/978-3-662-04245-8
| Whois | springer.com |
141 | http://link.springer.com/book/10.1007/978-3-662-04245-8
| Whois | springer.com |
142 | http://www.cs.uu.nl/geobook/buglist2a.pdf
| Whois | uu.nl |
143 | http://www.jagregory.com/abrash-black-book/
| Whois | jagregory.com |
144 | http://www.amazon.com/Michael-Abrashs-Graphics-Programming-Special/dp/1576101746?tag=realtimerenderin
| Whois | amazon.com |
145 | http://www.gamedev.net/reference/articles/article1698.asp
| Whois | gamedev.net |
146 | http://www.gamedev.net/reference/articles/article1698.asp
| Whois | gamedev.net |
147 | http://www.amazon.com/exec/obidos/ASIN/1558602763?tag=realtimerenderin
| Whois | amazon.com |
148 | http://www.amazon.com/Principles-Synthesis-Kaufmann-Computer-Graphics/dp/1558602763?tag=realtimerenderin
| Whois | amazon.com |
149 | https://www.glassner.com/errata-for-principles-of-digital-image-synthesis/
| Whois | glassner.com |
150 | https://www.amazon.com/Radiosity-Programmers-Perspective-Professional-Computing/dp/0471304441?tag=realtimerenderin
| Whois | amazon.com |
151 | https://www.researchgate.net/profile/Ian-Ashdown/publication/220690300_Radiosity_-_a_programmer%27s_perspective/links/0912f4ff5f5eb42776000000/Radiosity-a-programmers-perspective.pdf
| Whois | researchgate.net |
152 | https://www.amazon.com/Radiosity-Programmers-Perspective-Professional-Computing/dp/0471304441?tag=realtimerenderin
| Whois | amazon.com |
153 | https://www.researchgate.net/profile/Ian-Ashdown/publication/220690300_Radiosity_-_a_programmer%27s_perspective/links/0912f4ff5f5eb42776000000/Radiosity-a-programmers-perspective.pdf
| Whois | researchgate.net |
154 | https://www.amazon.com/Radiosity-Realistic-Synthesis-Kaufmann-Computer/dp/0121782700?tag=realtimerenderin
| Whois | amazon.com |
155 | http://www.amazon.com/Simulating-Humans-Computer-Graphics-Animation/dp/0195073592?tag=realtimerenderin
| Whois | amazon.com |
156 | http://www.cis.upenn.edu/~badler/book/book.html
| Whois | upenn.edu |
157 | http://www.amazon.com/Simulating-Humans-Computer-Graphics-Animation/dp/0195073592?tag=realtimerenderin
| Whois | amazon.com |
158 | http://www.cis.upenn.edu/~badler/book/book.html
| Whois | upenn.edu |
159 | http://www.amazon.com/Introduction-Computing-Geometry-Adrian-Bowyer/dp/1874728038?tag=realtimerenderin
| Whois | amazon.com |
160 | http://adrianbowyer.com/inge/docs/icg.pdf
| Whois | adrianbowyer.com |
161 | http://www.amazon.com/Introduction-Computing-Geometry-Adrian-Bowyer/dp/1874728038?tag=realtimerenderin
| Whois | amazon.com |
162 | http://adrianbowyer.com/inge/docs/icg.pdf
| Whois | adrianbowyer.com |
163 | https://web.archive.org/web/20111112091910/http://www.johnwoodwark.com/inge/docs/icg.pdf
| Whois | archive.org |
164 | https://www.amazon.com/gp/product/0122861604?tag=realtimerenderin
| Whois | amazon.com |
165 | https://www.amazon.com/gp/product/0122861604?tag=realtimerenderin
| Whois | amazon.com |
166 | https://www.glassner.com/portfolio/an-introduction-to-ray-tracing/
| Whois | glassner.com |
167 | https://pharr.org/matt/blog/2019/01/26/an-introduction-to-ray-tracing
| Whois | pharr.org |
168 | http://books.google.com
| Whois | google.com |
169 | https://unity3d.com/
| Whois | unity3d.com |
170 | https://www.unrealengine.com
| Whois | unrealengine.com |
171 | https://www.cryengine.com/
| Whois | cryengine.com |
172 | http://en.wikipedia.org/wiki/List_of_game_engines
| Whois | wikipedia.org |
173 | https://threejs.org/examples/#webgl_animation_cloth
| Whois | threejs.org |
174 | http://stemkoski.github.io/Three.js/
| Whois | github.io |
175 | https://developer.nvidia.com/falcor
| Whois | nvidia.com |
176 | https://casual-effects.com/g3d/www/index.html
| Whois | casual-effects.com |
177 | http://openswr.org/
| Whois | openswr.org |
178 | http://irrlicht.sourceforge.net/
| Whois | sourceforge.net |
179 | https://github.com/bkaradzic/bgfx
| Whois | github.com |
180 | http://ogre.sourceforge.net/
| Whois | sourceforge.net |
181 | https://godotengine.org
| Whois | godotengine.org |
182 | http://sourceforge.net/projects/sauerbraten
| Whois | sourceforge.net |
183 | http://www.openscenegraph.org
| Whois | openscenegraph.org |
184 | https://github.com/coin3d
| Whois | github.com |
185 | https://github.com/id-Software
| Whois | github.com |
186 | http://ioquake3.org/
| Whois | ioquake3.org |
187 | http://www.doomworld.com/classicdoom/ports/
| Whois | doomworld.com |
188 | https://github.com/id-Software/Wolf3D-iOS
| Whois | github.com |
189 | http://mamedev.org/
| Whois | mamedev.org |
190 | http://www.gamasutra.com/view/feature/3563/microsoft_excel_revolutionary_3d_.php
| Whois | gamasutra.com |
191 | https://threejs.org/examples/#webgl_clipping
| Whois | threejs.org |
192 | https://threejs.org/examples/#webgl_clipping_intersection
| Whois | threejs.org |
193 | https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
| Whois | wordpress.com |
194 | http://www.humus.name/index.php?page=3D
| Whois | humus.name |
195 | http://ogldev.atspace.co.uk/www/tutorial30/tutorial30.html
| Whois | co.uk |
196 | https://www.khronos.org/opengl/wiki/Tessellation
| Whois | khronos.org |
197 | http://prideout.net/blog/?p=48
| Whois | prideout.net |
198 | http://prideout.net/blog/?p=49
| Whois | prideout.net |
199 | http://web.engr.oregonstate.edu/~mjb/cs519/Handouts/tessellation.1pp.pdf
| Whois | oregonstate.edu |
200 | http://reedbeta.com/blog/tess-quick-ref/
| Whois | reedbeta.com |
201 | https://zeux.io/2020/02/27/writing-an-efficient-vulkan-renderer/
| Whois | zeux.io |
202 | https://developer.nvidia.com/vulkan-turing
| Whois | nvidia.com |
203 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
204 | https://www.udacity.com/course/interactive-3d-graphics--cs291
| Whois | udacity.com |
205 | http://ksimek.github.io/perspective_camera_toy.html
| Whois | github.io |
206 | http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-1/
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207 | http://blog.wolfire.com/2009/07/linear-algebra-for-game-developers-part-2/
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208 | http://www.geometrictools.com
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209 | http://mrelusive.com/publications/papers/SIMD-From-Quaternion-to-Matrix-and-Back.pdf
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210 | http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/code/
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211 | http://plib.sourceforge.net/
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212 | http://plib.sourceforge.net/sg/index.html
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213 | http://chinedufn.com/dual-quaternion-shader-explained/
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214 | http://mayadqskinning.sourceforge.net/
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215 | http://graphicsgems.org
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216 | http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html
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217 | https://developer.nvidia.com/content/depth-precision-visualized
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218 | http://outerra.blogspot.com/2012/11/maximizing-depth-buffer-range-and.html
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219 | https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
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220 | https://turanszkij.wordpress.com/2017/09/09/skinning-in-compute-shader/amp/
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221 | https://github.com/tsherif/webgl2examples
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222 | https://unity3d.com/learn/tutorials/topics/graphics/gentle-introduction-shaders
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223 | https://learnopengl.com/Getting-started/Shaders
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224 | https://www.ronja-tutorials.com/
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225 | https://thebookofshaders.com/
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226 | https://www.shadertoy.com/
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227 | https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders--cms-23313
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228 | http://glslsandbox.com/
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229 | http://shdr.bkcore.com/
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230 | http://tobyschachman.com/Shadershop/
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231 | https://www.interactiveshaderformat.com/
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232 | https://dolphin-emu.org/blog/2017/07/30/ubershaders/
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233 | https://tomforsyth1000.github.io/blog.wiki.html
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234 | http://www.sjbaker.org/steve/omniv/alpha_sorting.html
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235 | http://developer.download.nvidia.com/SDK/10/direct3d/samples.html
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236 | http://www.humus.name/index.php?page=3D
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237 | https://tsherif.github.io/webgl2examples/oit-dual-depth-peeling.html
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238 | https://developer.nvidia.com/content/transparency-or-translucency-rendering
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239 | https://blog.sketchfab.com/real-time-transparency-make-fast-beautiful/
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240 | http://www.adriancourreges.com/blog/2017/05/09/beware-of-transparent-pixels/
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241 | http://www.tandfonline.com/toc/ujgt19/2/1
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242 | https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch24.html
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243 | http://filmicworlds.com/blog/linear-space-lighting-i-e-gamma/
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244 | https://www.shadertoy.com/view/lsd3zN
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245 | https://techreport.com/review/12458/amd-radeon-hd-2900-xt-graphics-processor/6
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246 | https://cs.dartmouth.edu/~wjarosz/publications/subr16fourier-slides-2-patterns.pdf
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247 | http://international.download.nvidia.com/geforce-com/international/comparisons/watch-dogs/watch-dogs-anti-aliasing-comparison-1-smaa-vs-fxaa.html
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248 | https://mynameismjp.wordpress.com/2012/10/24/msaa-overview/
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249 | http://www.highperformancegraphics.org/wp-content/uploads/2017/Retrospective/HPG2017_Jimenez_MLAARetrospective.pdf
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250 | https://medium.com/@bgolus/anti-aliased-alpha-test-the-esoteric-alpha-to-coverage-8b177335ae4f
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251 | https://web.archive.org/web/20190326231019/http://www.antigrain.com:80/research/font_rasterization/index.html
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252 | http://wdobbie.com/post/gpu-text-rendering-with-vector-textures/
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253 | http://wdobbie.com/warandpeace/
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254 | http://behindthepixels.io/assets/files/TemporalAA.pdf
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255 | https://github.com/TheRealMJP/MSAAFilter
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256 | https://blog.sketchfab.com/introducing-temporal-anti-aliasing/
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257 | https://www.eurogamer.net/articles/digitalfoundry-2018-dlss-turing-tech-analysis
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258 | https://threejs.org/examples/#webgl_materials_texture_anisotropy
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259 | https://www.shadertoy.com/view/MtX3Ws
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260 | https://threejs.org/examples/#webgl_tonemapping
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261 | http://developer.nvidia.com/object/texture_tools.html
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262 | http://code.google.com/p/nvidia-texture-tools/
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263 | http://udn.epicgames.com/Two/TextureComparison.html
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264 | http://openil.sourceforge.net/
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265 | https://asawicki.info/articles/alpha_test.php5
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266 | http://sipi.usc.edu/database/
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267 | http://www.freeimages.com/
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268 | http://www.cs.cmu.edu/~ph/#papers
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269 | http://www.cs.cmu.edu/~ph/#papers
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270 | http://www.graficaobscura.com/texmap/index.html
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271 | https://gpuopen.com/archived/amd-gpu-meshmapper/
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272 | http://silverspaceship.com/src/svt/
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273 | https://www.artstation.com/blogs/andreasmischok/jzWz/fake-vs-true-displacement-part-12
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274 | http://momentsingraphics.de/?p=175
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275 | https://mynameismjp.wordpress.com/2015/02/18/shadow-sample-update/
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276 | https://software.intel.com/en-us/articles/sample-distribution-shadow-maps
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277 | http://www.cvrl.org/
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278 | http://www.cg.tuwien.ac.at/research/theses/matkovic/node14.html
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279 | http://www.poynton.com/ColorFAQ.html
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280 | http://www.brucelindbloom.com/
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281 | http://www.fourcc.org/fccyvrgb.php
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282 | http://brucelindbloom.com/index.html?ChromaticityGamuts.html
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283 | http://blog.selfshadow.com/
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284 | https://learnopengl.com/PBR/Theory
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285 | https://github.com/google/filament
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286 | http://graphicscodex.com/
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287 | http://www.graphics.cornell.edu/online/measurements/reflectance/index.html
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288 | http://www1.cs.columbia.edu/CAVE/software/curet/
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289 | https://people.csail.mit.edu/jaffer/FreeSnell/
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290 | https://youtu.be/YTup-cvELK0
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291 | https://www.cg.tuwien.ac.at/courses/Rendering/VU.SS2018.html
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292 | https://threejs.org/examples/#webgl_materials_displacementmap
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293 | https://www.shadertoy.com/view/4dBXWD
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294 | http://www.debevec.org/ReflectionMapping/
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295 | http://www.debevec.org/Probes/
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296 | http://www.humus.name/index.php?page=Textures
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297 | http://ivrpa.org/
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298 | http://www.360cities.net/
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299 | https://threejs.org/examples/#webgl_materials_lightmap
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300 | https://people.cs.kuleuven.be/~philip.dutre/GI/
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301 | http://www.math.harvard.edu/archive/21a_spring_06/exhibits/coffeecup/index.html
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302 | https://www.pcgameshardware.de/Spiele-Thema-239104/Specials/Games-mit-bemerkenswerten-Wassereffekten-PCGH-Top-Artikel-September-2011-677273/galerie/747224/
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303 | https://mynameismjp.wordpress.com/2016/10/09/sg-series-part-6-step-into-the-baking-lab/
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304 | https://tsherif.github.io/webgl2examples/dof.html
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305 | https://github.com/tsherif/webgl2examples
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306 | https://mynameismjp.wordpress.com/2016/10/09/sg-series-part-6-step-into-the-baking-lab/
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307 | https://casual-effects.com/g3d/www/index.html
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308 | http://edankwan.com/experiments/the-spirit/
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309 | http://edankwan.com/
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310 | https://experiments.withgoogle.com/fluid-particles
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311 | https://www.meteorshowers.org/#Perseid
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312 | http://www.ianww.com/
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313 | https://threejs.org/examples/#webgl_gpu_particle_system
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314 | https://tsherif.github.io/webgl2examples/particles.html
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315 | http://www.geeks3d.com/20140828/test-particle-rendering-point-sprites-vs-geometry-shaders-sprites/
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316 | https://80.lv/articles/shapeshifting-object-vfx-in-unity/
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317 | http://potree.org/
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318 | http://graphics.stanford.EDU/software/qsplat/
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319 | http://www.openexr.com
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320 | https://threejs.org/examples/#webgl_materials_cubemap_refraction
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321 | http://stemkoski.github.io/Three.js/Bubble.html
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322 | http://stemkoski.github.io/Three.js
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323 | http://madebyevan.com/webgl-water/
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324 | https://medium.com/@evanwallace/rendering-realtime-caustics-in-webgl-2a99a29a0b2c
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325 | http://graphicsrunner.blogspot.com/2009/01/volume-rendering-101.html
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326 | http://graphicsrunner.blogspot.com/2009/01/volume-rendering-102-transfer-functions.html
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327 | https://www.disneyanimation.com/technology/datasets
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328 | http://www-scf.usc.edu/~liwenhu/SHM/database.html
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329 | https://github.com/sebh/HLSL-Spherical-Harmonics
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330 | https://twitter.com/SebHillaire/status/1054358976043892736
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331 | https://www.cv-foundation.org/openaccess/content_cvpr_2016/papers/Gatys_Image_Style_Transfer_CVPR_2016_paper.pdf
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332 | https://shafeentejani.github.io/2016-12-27/style-transfer/
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333 | https://research.adobe.com/image-stylization-history-and-future/
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334 | https://research.adobe.com/image-stylization-history-and-future-part-2/
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335 | https://research.adobe.com/news/
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336 | http://www.red3d.com/cwr/npr/
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337 | http://www.cs.wisc.edu/graphics/Gallery/NPRQuake/whatIsIt.html
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338 | https://www.meshlab.net/
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339 | http://meshlabstuff.blogspot.com/
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340 | http://meshlabstuff.blogspot.com/2009/04/on-computation-of-vertex-normals.html
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341 | http://casual-effects.com/data/index.html
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342 | http://graphics.stanford.edu/data/3Dscanrep/
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343 | https://developer.nvidia.com/orca
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344 | http://www.cgal.org
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345 | http://www-2.cs.cmu.edu/~quake/triangle.html
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346 | http://www.assimp.org/
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347 | https://en.wikipedia.org/wiki/Image_file_formats
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348 | http://www.martinreddy.net/gfx/index-hi.html
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349 | https://github.com/KhronosGroup/glTF
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350 | https://graphics.pixar.com/usd/docs/index.html
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351 | http://gts.sourceforge.net/
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352 | http://www.cognigraph.com/LibGen/
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353 | http://www.vterrain.org/
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354 | http://vterrain.org/BT/index.html
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355 | https://perso.telecom-paristech.fr/boubek/tessellation/
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356 | https://www.shadertoy.com/view/4ttSWf
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357 | https://www.shadertoy.com/view/ld3Gz2
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358 | https://graphics.pixar.com/opensubdiv/docs/intro.html
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359 | https://graphics.pixar.com/opensubdiv/docs/subdivision_surfaces.html
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360 | http://www.paulsprojects.net/metaballs2/metaballs2.html
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361 | http://verbnurbs.com/
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362 | http://www.nar-associates.com/nurbs/c_code.html
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363 | http://www.nar-associates.com/nurbs/nurbs.html
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364 | http://libnurbs.sourceforge.net/
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365 | http://www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot
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366 | https://www.youtube.com/watch?v=DxMfblPzFNc
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367 | http://fragmentbuffer.com/gpu-performance-for-game-artists/
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368 | https://renderdoc.org/
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369 | https://gpuopen.com/archive/gpu-perfstudio/
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370 | http://www.nvidia.com/object/nsight.html
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371 | https://blogs.msdn.microsoft.com/pix/2017/01/17/introducing-pix-on-windows-beta/
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372 | https://graphics.stanford.edu/~mdfisher/GPUView.html
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373 | https://software.intel.com/en-us/gpa
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374 | https://developer.apple.com/library/archive/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/
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375 | https://developer.apple.com/library/archive/documentation/DeveloperTools/Conceptual/InstrumentsUserGuide/Instrument-OpenGLESAnalyzer.html
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376 | https://crimild.wordpress.com/2016/06/16/praise-the-metal-part-7-profiling-and-optimizing-our-app/
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377 | https://wadeb.com/blog/blog/warp-trace-for-pc/
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378 | https://documentation.help/CodeXL/gpu-profiler-kernel-occupancy-viewer.htm
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379 | https://web.archive.org/web/20170619202400/http://developer.amd.com/tools-and-sdks/archive/compute/amd-app-profiler/user-guide/app-profiler-kernel-occupancy/
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380 | http://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
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381 | http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/
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382 | https://interplayoflight.wordpress.com/2017/10/25/how-unreal-renders-a-frame/amp/
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383 | https://medium.com/@lordned/unreal-engine-4-rendering-overview-part-1-c47f2da65346
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384 | https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
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385 | https://godotengine.org/article/godot-3-renderer-design-explained
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386 | https://www.gamasutra.com/blogs/PavelZagrebelnyy/20171116/309626/Mud_and_Water_of_SpintiresMudRunner.php
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387 | https://astralcode.blogspot.com/2018/11/reverse-engineering-rendering-of.html
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388 | https://tomforsyth1000.github.io/blog.wiki.html
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389 | http://realtimecollisiondetection.net/blog/?p=86
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390 | http://realtimecollisiondetection.net/blog/?p=91
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391 | http://www.gamasutra.com/view/feature/3975/data_alignment_part_2_objects_on_.php
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392 | http://www.gotw.ca/publications/concurrency-ddj.htm
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393 | http://www.threadingbuildingblocks.org/
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394 | http://jcgt.org/published/0001/01/02/webdemo/
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395 | http://jcgt.org/published/0001/01/02/
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396 | http://pharr.org/matt/blog/2018/07/16/moana-island-pbrt-all.html
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397 | http://www.melax.com/polychop
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398 | http://www.amazon.com/exec/obidos/tg/detail/-/1558608389?tag=realtimerenderin
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399 | http://lodbook.com/
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400 | http://www.cg.tuwien.ac.at/research/vr/unpopping/examples/examples/examples_interactive/popping_examples/index.html
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401 | https://tsherif.github.io/webgl2examples/occlusion.html
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402 | https://mynameismjp.wordpress.com/2012/03/31/light-indexed-deferred-rendering/
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403 | https://mynameismjp.wordpress.com/2016/03/25/bindless-texturing-for-deferred-rendering-and-decals/
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404 | https://gitlab.com/efficient_shading/clustered_forward_demo
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405 | https://github.com/erich666/jgt-code/tree/master/Volume_15/Number_4/Olsson2011
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406 | https://software.intel.com/en-us/articles/deferred-rendering-for-current-and-future-rendering-pipelines/
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407 | https://software.intel.com/en-us/articles/forward-clustered-shading
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408 | http://www.humus.name/index.php?page=3D&ID=90
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409 | https://www.3dgep.com/volume-tiled-forward-shading/
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410 | https://www.sebastiansylvan.com/post/light_culling/
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411 | https://www.eidosmontreal.com/news/deferred-next-gen-culling-and-rendering-for-dawn-engine/
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412 | https://www.amazon.com/GPU-Zen-Advanced-Rendering-Techniques-ebook/dp/B0711SD1DW?tag=realtimerenderin
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413 | https://web.archive.org/web/20200407080513/https://www.eidosmontreal.com/en/news/deferred-next-gen-culling-and-rendering-for-dawn-engine
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414 | http://www.cs.cmu.edu/afs/cs/academic/class/15418-s12/www/lectures/25_micropolygons.pdf
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415 | https://www.oculus.com/blog/
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416 | https://steamcommunity.com/steamvr
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417 | https://developer.nvidia.com/blog/?tags=&categories=ar-vr
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418 | https://blog.google/products/google-ar-vr/
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419 | https://twitter.com/madewitharkit?lang=en
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420 | https://blog.feedspot.com/virtual_reality_blogs/
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421 | https://www.khronos.org/openxr
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422 | http://replay.web.archive.org/20080920220936/http://geometryalgorithms.com/algorithm_archive.htm
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423 | http://softsurfer.com/Archive/algorithm_0107/algorithm_0107.htm
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424 | http://en.wikipedia.org/wiki/Color_depth
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425 | http://www.humus.name/index.php?ID=255
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426 | https://store.steampowered.com/hwsurvey/
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427 | http://www.techpowerup.com/gpudb/
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428 | http://arstechnica.com/
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429 | http://www.patentarcade.com/
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430 | http://bps12.idav.ucdavis.edu/
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431 | http://www.geforce.com/hardware/technology
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432 | https://developer.nvidia.com/content/dont-be-conservative-conservative-rasterization
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433 | http://www.userbenchmark.com
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434 | http://www.ozone3d.net/benchmarks/fur/
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435 | https://wadeb.com/blog/blog/warp-trace-for-pc/
| Whois | wadeb.com |
436 | https://documentation.help/CodeXL/gpu-profiler-kernel-occupancy-viewer.htm
| Whois | documentation.help |
437 | https://arxiv.org/abs/1804.06826
| Whois | arxiv.org |
438 | http://pharr.org/matt/blog/2018/04/30/ispc-all.html
| Whois | pharr.org |
439 | http://www.fraps.com/
| Whois | fraps.com |
440 | http://www.hyperionics.com
| Whois | hyperionics.com |
441 | http://www.techpowerup.com/gpuz/
| Whois | techpowerup.com |
442 | https://web.archive.org/web/20090325042127/http://www.accelenation.com/?ac.id.123.1
| Whois | archive.org |
443 | https://web.archive.org/web/20150419021557/http://www.maximumpc.com/print/6338
| Whois | archive.org |
444 | http://design.osu.edu/carlson/history/lessons.html
| Whois | osu.edu |
445 | http://www.irishheart.ie/iopen24/pub/volunteers/8bit.pdf
| Whois | irishheart.ie |
446 | http://www.emulator-zone.com/
| Whois | emulator-zone.com |
447 | https://youtube.com/watch?v=3wfq52vxL4M&feature=shares
| Whois | youtube.com |
448 | https://spectrum.ieee.org/view-from-the-valley/computing/hardware/move-over-moores-law-make-way-for-huangs-law
| Whois | ieee.org |
449 | https://www.youtube.com/watch?v=nFQBtDVPTRM
| Whois | youtube.com |
450 | https://www.unrealengine.com/en-US/ue4-on-github
| Whois | unrealengine.com |
451 | https://www.unrealengine.com/marketplace/free
| Whois | unrealengine.com |
452 | https://unity3d.com/get-unity/download
| Whois | unity3d.com |
453 | http://www.bulletphysics.com/Bullet/phpBB3/
| Whois | bulletphysics.com |
454 | http://www.nvidia.com/object/nvidia_physx.html
| Whois | nvidia.com |
455 | http://bulletphysics.org/wordpress/
| Whois | bulletphysics.org |
456 | https://github.com/dtecta/solid3
| Whois | github.com |
457 | https://sourceforge.net/projects/coldet/
| Whois | sourceforge.net |
458 | http://www.havok.com/
| Whois | havok.com |
459 | http://www.qhull.org/
| Whois | qhull.org |
460 | http://www3.cs.stonybrook.edu/~algorith/
| Whois | stonybrook.edu |
461 | http://immersivemath.com/ila/index.html
| Whois | immersivemath.com |
462 | http://www.flipcode.com/geometry/
| Whois | flipcode.com |
463 | http://mathworld.wolfram.com/
| Whois | wolfram.com |
464 | http://www.cut-the-knot.org/glossary/atop.shtml
| Whois | cut-the-knot.org |
465 | http://realtimecollisiondetection.net/blog/?p=13
| Whois | realtimecollisiondetection.net |
466 | http://realtimecollisiondetection.net/blog/?p=69
| Whois | realtimecollisiondetection.net |
467 | http://sourceforge.net/projects/maxima/
| Whois | sourceforge.net |
468 | http://math2.org/
| Whois | math2.org |