LEARNML.EU KEYWORD DENSITY CHECKER

Total words: 1529 | 2-word phrases: 403 | 3-word phrases: 443 | 4-word phrases: 453

PAGE INFO

Title Try to keep the title under 60 characters (49 characters)
LearnML | Learning Machine Learning with Erasmus+
Description Try to keep the meta description between 50 - 160 characters (0 characters)
Keywords Meta keywords are not recommended anymore (0 characters)
H1 H1 tag on the page (22 characters)
Learn to Machine Learn

ONE WORD PHRASES 230 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1and3816.52%
2the2510.87%
3to208.70%
4of125.22%
5ai125.22%
6ml83.48%
7education73.04%
8learning73.04%
9in73.04%
10machine62.61%

TWO WORD PHRASES 403 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1machine learn61.49%
2ai and51.24%
3in the40.99%
4education and40.99%
5of the40.99%
6of ai40.99%
7to the30.74%
8machine learning30.74%
9learnml project30.74%
10and secondary30.74%
11primary and30.74%
12and literacy30.74%
13learn to30.74%
14and ml30.74%
15responsible citizens20.50%
16an innovative20.50%
17read more20.50%
18educational toolbox20.50%
19more at20.50%
206th info20.50%

THREE WORD PHRASES 443 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1education and literacy30.68%
2ai and ml30.68%
3primary and secondary30.68%
4to machine learn20.45%
5learn to machine20.45%
6embedded in the20.45%
7and secondary education20.45%
8teaching and learning20.45%
9of the learn20.45%
10machine learning ml20.45%
11intelligence ai and20.45%
126th info day20.45%
13tools produce relevant10.23%
14produce relevant and10.23%
15game authoring tools10.23%
16and game authoring10.23%
17authoring tools produce10.23%
18realises ml training10.23%
19training scenarios games10.23%
20ml training scenarios10.23%
21and effective training10.23%
22that realises ml10.23%
23toolbox that realises10.23%
24learning toolbox that10.23%
25gamebased learning toolbox10.23%
26implement an innovative10.23%
27context implement an10.23%
28educational context implement10.23%
29secondary educational context10.23%
30and secondary educational10.23%

FOUR WORD PHRASES 453 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1primary and secondary education20.44%
2learn to machine learn20.44%
3authoring tools produce relevant10.22%
4game authoring tools produce10.22%
5and game authoring tools10.22%
6ml training scenarios games10.22%
7realises ml training scenarios10.22%
8that realises ml training10.22%
9toolbox that realises ml10.22%
10learning toolbox that realises10.22%
11gamebased learning toolbox that10.22%
12learnmllearning machine learning with10.22%
13tools produce relevant and10.22%
14educational context implement an10.22%
15secondary educational context implement10.22%
16and secondary educational context10.22%
17primary and secondary educational10.22%
18the primary and secondary10.22%
19and ml framework within10.22%
20ai and ml framework10.22%
21an ai and ml10.22%
22design an ai and10.22%
23context implement an innovative10.22%
24relevant and effective training10.22%
25produce relevant and effective10.22%
26teachers to effectively engage10.22%
27data biases and societal10.22%
28ethics data biases and10.22%
29ai ethics data biases10.22%
30on ai ethics data10.22%
31reflection on ai ethics10.22%
32creative reflection on ai10.22%
33promote creative reflection on10.22%
34effectively engage students and10.22%
35to effectively engage students10.22%
36educate teachers to effectively10.22%
37are to design an10.22%
38activities educate teachers to10.22%
39ml activities educate teachers10.22%
40development based on gameful10.22%

EXTERNAL LINKS

# URL Whois Check