Total words: 2456 | 2-word phrases: 653 | 3-word phrases: 706 | 4-word phrases: 726
PAGE INFO
Title | Try to keep the title under 60 characters (8 characters) TamGames |
Description | Try to keep the meta description between 50 - 160 characters (0 characters)
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Keywords | Meta keywords are not recommended anymore (0 characters)
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H1 | No H1 tag on the page (0 characters)
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ONE WORD PHRASES 371 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | the | | | | | | | 21 | 5.66% |
2 | and | | | | | | | 14 | 3.77% |
3 | for | | | | | | | 13 | 3.50% |
4 | game | | | | | | | 13 | 3.50% |
5 | a | | | | | | | 13 | 3.50% |
6 | our | | | | | | | 12 | 3.23% |
7 | on | | | | | | | 12 | 3.23% |
8 | is | | | | | | | 11 | 2.96% |
9 | you | | | | | | | 11 | 2.96% |
10 | in | | | | | | | 11 | 2.96% |
TWO WORD PHRASES 653 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | comments yet | | | | | | 10 | 1.53% |
2 | no comments | | | | | | 10 | 1.53% |
3 | concept art | | | | | | | 6 | 0.92% |
4 | on the | | | | | | | 5 | 0.77% |
5 | upcoming game | | | | | | | 4 | 0.61% |
6 | is a | | | | | | | 4 | 0.61% |
7 | in the | | | | | | | 4 | 0.61% |
8 | low poly | | | | | | | 3 | 0.46% |
9 | high quality | | | | | | | 3 | 0.46% |
10 | shadow caster | | | | | | | 3 | 0.46% |
11 | low quality | | | | | | | 3 | 0.46% |
12 | our game | | | | | | | 3 | 0.46% |
13 | orcregular concept | | | | | | | 3 | 0.46% |
14 | normal map | | | | | | | 3 | 0.46% |
15 | we use | | | | | | | 3 | 0.46% |
16 | available on | | | | | | | 3 | 0.46% |
17 | you will | | | | | | | 3 | 0.46% |
18 | our upcoming | | | | | | | 3 | 0.46% |
19 | epic fantasy | | | | | | | 2 | 0.31% |
20 | shooter for | | | | | | | 2 | 0.31% |
THREE WORD PHRASES 706 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | no comments yet | | | | | | 10 | 1.42% |
2 | orcregular concept art | | | | | | | 3 | 0.42% |
3 | available on the | | | | | | | 3 | 0.42% |
4 | our upcoming game | | | | | | | 3 | 0.42% |
5 | for ios devices | | | | | | | 2 | 0.28% |
6 | respite – epic | | | | | | | 2 | 0.28% |
7 | every object in | | | | | | | 2 | 0.28% |
8 | object in the | | | | | | | 2 | 0.28% |
9 | person shooter for | | | | | | | 2 | 0.28% |
10 | us on facebook | | | | | | | 2 | 0.28% |
11 | first person shooter | | | | | | | 2 | 0.28% |
12 | – epic fantasy | | | | | | | 2 | 0.28% |
13 | and low quality | | | | | | | 2 | 0.28% |
14 | shooter for ios | | | | | | | 2 | 0.28% |
15 | here is a | | | | | | | 2 | 0.28% |
16 | mac app store | | | | | | | 2 | 0.28% |
17 | the mac app | | | | | | | 2 | 0.28% |
18 | on the mac | | | | | | | 2 | 0.28% |
19 | for high quality | | | | | | | 2 | 0.28% |
20 | progress – 3d | | | | | | | 1 | 0.14% |
21 | – 3d models | | | | | | | 1 | 0.14% |
22 | in progress – | | | | | | | 1 | 0.14% |
23 | work in progress | | | | | | | 1 | 0.14% |
24 | to create a | | | | | | | 1 | 0.14% |
25 | create a 3d | | | | | | | 1 | 0.14% |
26 | a 3d characters | | | | | | | 1 | 0.14% |
27 | our rss feeds | | | | | | 1 | 0.14% |
28 | touch and you | | | | | | | 1 | 0.14% |
29 | one touch and | | | | | | | 1 | 0.14% |
30 | nov 15th 2012 | | | | | | | 1 | 0.14% |
FOUR WORD PHRASES 726 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | respite – epic fantasy | | | | | | | 2 | 0.28% |
2 | every object in the | | | | | | | 2 | 0.28% |
3 | first person shooter for | | | | | | | 2 | 0.28% |
4 | person shooter for ios | | | | | | | 2 | 0.28% |
5 | available on the mac | | | | | | | 2 | 0.28% |
6 | on the mac app | | | | | | | 2 | 0.28% |
7 | the mac app store | | | | | | | 2 | 0.28% |
8 | shooter for ios devices | | | | | | | 2 | 0.28% |
9 | in zbrush first with | | | | | | | 1 | 0.14% |
10 | zbrush first with all | | | | | | | 1 | 0.14% |
11 | first with all small | | | | | | | 1 | 0.14% |
12 | with all small details | | | | | | | 1 | 0.14% |
13 | to our rss feeds | | | | | | 1 | 0.14% |
14 | all small details – | | | | | | | 1 | 0.14% |
15 | sculpted in zbrush first | | | | | | | 1 | 0.14% |
16 | of polygons when low | | | | | | | 1 | 0.14% |
17 | polygons when low poly | | | | | | | 1 | 0.14% |
18 | when low poly version | | | | | | | 1 | 0.14% |
19 | low poly version of | | | | | | | 1 | 0.14% |
20 | poly version of our | | | | | | | 1 | 0.14% |
21 | version of our character | | | | | | | 1 | 0.14% |
22 | millions of polygons when | | | | | | | 1 | 0.14% |
23 | as in most aaa | | | | | | | 1 | 0.14% |
24 | is sculpted in zbrush | | | | | | | 1 | 0.14% |
25 | character is sculpted in | | | | | | | 1 | 0.14% |
26 | nextgen quality console games | | | | | | | 1 | 0.14% |
27 | complete via the retopology | | | | | | | 1 | 0.14% |
28 | technique as in most | | | | | | | 1 | 0.14% |
29 | same technique as in | | | | | | | 1 | 0.14% |
30 | use same technique as | | | | | | | 1 | 0.14% |
31 | we use same technique | | | | | | | 1 | 0.14% |
32 | characters we use same | | | | | | | 1 | 0.14% |
33 | 3d characters we use | | | | | | | 1 | 0.14% |
34 | a 3d characters we | | | | | | | 1 | 0.14% |
35 | create a 3d characters | | | | | | | 1 | 0.14% |
36 | to create a 3d | | | | | | | 1 | 0.14% |
37 | of our character is | | | | | | | 1 | 0.14% |
38 | retopology process all those | | | | | | | 1 | 0.14% |
39 | via the retopology process | | | | | | | 1 | 0.14% |
40 | mesh the texture pixels | | | | | | | 1 | 0.14% |
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