SPREADING.LOVE KEYWORD DENSITY CHECKER

Total words: 2375 | 2-word phrases: 646 | 3-word phrases: 679 | 4-word phrases: 683

PAGE INFO

Title Try to keep the title under 60 characters (14 characters)
spreading.love
Description Try to keep the meta description between 50 - 160 characters (0 characters)
Keywords Meta keywords are not recommended anymore (0 characters)
H1 No H1 tag on the page (0 characters)

ONE WORD PHRASES 367 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1and369.81%
2to256.81%
3the215.72%
4of164.36%
5a154.09%
6campaigns113.00%
7with102.72%
8in82.18%
9we82.18%
10for82.18%

TWO WORD PHRASES 646 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1spread love60.93%
2in the30.46%
3of nonprofit30.46%
4inclusivity and30.46%
5to create30.46%
6traditional marketing30.46%
7to increase20.31%
8to make20.31%
9love we20.31%
10campaigns a20.31%
11create a20.31%
12love is20.31%
13to a20.31%
14narratives that20.31%
15compelling narratives20.31%
16public relations20.31%
17community events20.31%
18our campaigns20.31%
19and transparent20.31%
20print media20.31%

THREE WORD PHRASES 679 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1compelling narratives that20.29%
2and ethical persuasion20.29%
3spread love we20.29%
4spread love is20.29%
5skip to content10.15%
6fundraising campaigns to10.15%
7gamification use elements10.15%
8use elements of10.15%
9game design in10.15%
10design in fundraising10.15%
11in fundraising campaigns10.15%
12engagement art installations10.15%
13campaigns to increase10.15%
14to increase participant10.15%
15younger audiences gamification10.15%
16art installations public10.15%
17installations public art10.15%
18public art can10.15%
19art can generate10.15%
20audiences gamification use10.15%
21to engage younger10.15%
22engage younger audiences10.15%
23innovative campaigns interactive10.15%
24public relations leverage10.15%
25relations leverage media10.15%
26outlets for broader10.15%
27for broader exposure10.15%
28broader exposure innovative10.15%
29exposure innovative campaigns10.15%
30campaigns incorporate augmented10.15%

FOUR WORD PHRASES 683 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1skip to content the10.15%
2for broader exposure innovative10.15%
3gamification use elements of10.15%
4audiences gamification use elements10.15%
5younger audiences gamification use10.15%
6engage younger audiences gamification10.15%
7to engage younger audiences10.15%
8experiences to engage younger10.15%
9or virtual reality vr10.15%
10ar or virtual reality10.15%
11reality ar or virtual10.15%
12augmented reality ar or10.15%
13incorporate augmented reality ar10.15%
14campaigns incorporate augmented reality10.15%
15exposure innovative campaigns interactive10.15%
16broader exposure innovative campaigns10.15%
17outlets for broader exposure10.15%
18design in fundraising campaigns10.15%
19public relations leverage media10.15%
20locations public relations leverage10.15%
21strategic locations public relations10.15%
22in strategic locations public10.15%
23brochures in strategic locations10.15%
24utilize flyers posters and10.15%
25media utilize flyers posters10.15%
26print media utilize flyers10.15%
27awareness print media utilize10.15%
28raise awareness print media10.15%
29to raise awareness print10.15%
30events to raise awareness10.15%
31local events to raise10.15%
32organize and participate in10.15%
33game design in fundraising10.15%
34in fundraising campaigns to10.15%
35community events organize and10.15%
36businesses for sponsorship or10.15%
37regularly analyze the success10.15%
38strategy regularly analyze the10.15%
39datadriven strategy regularly analyze10.15%
40resources measurement and analytics10.15%

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