Total words: 3212 | 2-word phrases: 821 | 3-word phrases: 1004 | 4-word phrases: 1060
PAGE INFO
Title | Try to keep the title under 60 characters (21 characters) The Original Rummikub |
Description | Try to keep the meta description between 50 - 160 characters (0 characters) |
Keywords | Meta keywords are not recommended anymore (0 characters) |
H1 | No H1 tag on the page (0 characters) |
ONE WORD PHRASES 327 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | the | | | | | | | 100 | 30.58% |
2 | a | | | | | | | 44 | 13.46% |
3 | of | | | | | | | 29 | 8.87% |
4 | tiles | | | | | | | 29 | 8.87% |
5 | to | | | | | | | 27 | 8.26% |
6 | on | | | | | | | 22 | 6.73% |
7 | player | | | | | | | 17 | 5.20% |
8 | be | | | | | | | 17 | 5.20% |
9 | in | | | | | | | 16 | 4.89% |
10 | table | | | | | | | 16 | 4.89% |
TWO WORD PHRASES 821 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | on the | | | | | | | 18 | 2.19% |
2 | the table | | | | | | | 16 | 1.95% |
3 | of the | | | | | | | 11 | 1.34% |
4 | in the | | | | | | | 9 | 1.10% |
5 | a joker | | | | | | | 8 | 0.97% |
6 | the game | | | | | | | 8 | 0.97% |
7 | the player | | | | | | | 8 | 0.97% |
8 | be used | | | | | | | 7 | 0.85% |
9 | tiles on | | | | | | | 7 | 0.85% |
10 | from the | | | | | | | 7 | 0.85% |
11 | all tiles | | | | | | | 6 | 0.73% |
12 | tile from | | | | | | | 6 | 0.73% |
13 | the initial | | | | | | | 6 | 0.73% |
14 | existing set | | | | | | | 6 | 0.73% |
15 | initial meld | | | | | | | 5 | 0.61% |
16 | may be | | | | | | | 5 | 0.61% |
17 | if a | | | | | | | 5 | 0.61% |
18 | a player | | | | | | | 5 | 0.61% |
19 | at the | | | | | | | 5 | 0.61% |
20 | each player | | | | | | | 4 | 0.49% |
THREE WORD PHRASES 1004 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | on the table | | | | | | | 13 | 1.29% |
2 | tiles on the | | | | | | | 6 | 0.60% |
3 | at the end | | | | | | | 4 | 0.40% |
4 | tile from the | | | | | | | 4 | 0.40% |
5 | the initial meld | | | | | | | 4 | 0.40% |
6 | the end of | | | | | | | 4 | 0.40% |
7 | sets on the | | | | | | | 3 | 0.30% |
8 | at least 3 | | | | | | | 3 | 0.30% |
9 | be used to | | | | | | | 3 | 0.30% |
10 | can be used | | | | | | | 3 | 0.30% |
11 | from the pool | | | | | | | 2 | 0.20% |
12 | least 3 tiles | | | | | | | 2 | 0.20% |
13 | a tile from | | | | | | | 2 | 0.20% |
14 | allowed during the | | | | | | | 2 | 0.20% |
15 | all tiles remaining | | | | | | | 2 | 0.20% |
16 | during the initial | | | | | | | 2 | 0.20% |
17 | groups or runs | | | | | | | 2 | 0.20% |
18 | a time limit | | | | | | | 2 | 0.20% |
19 | manipulations are not | | | | | | | 2 | 0.20% |
20 | of the game | | | | | | | 2 | 0.20% |
21 | of all tiles | | | | | | | 2 | 0.20% |
22 | existing sets on | | | | | | | 2 | 0.20% |
23 | end of each | | | | | | | 2 | 0.20% |
24 | if a joker | | | | | | | 2 | 0.20% |
25 | the table or | | | | | | | 2 | 0.20% |
26 | the players rack | | | | | | | 2 | 0.20% |
27 | placed on the | | | | | | | 2 | 0.20% |
28 | an existing set | | | | | | | 2 | 0.20% |
29 | table each player | | | | | | | 2 | 0.20% |
30 | the table each | | | | | | | 2 | 0.20% |
FOUR WORD PHRASES 1060 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | tiles on the table | | | | | | | 5 | 0.47% |
2 | at the end of | | | | | | | 4 | 0.38% |
3 | sets on the table | | | | | | | 3 | 0.28% |
4 | allowed during the initial | | | | | | | 2 | 0.19% |
5 | on the table each | | | | | | | 2 | 0.19% |
6 | the end of each | | | | | | | 2 | 0.19% |
7 | a tile from the | | | | | | | 2 | 0.19% |
8 | the table each player | | | | | | | 2 | 0.19% |
9 | the end of the | | | | | | | 2 | 0.19% |
10 | include at least 3 | | | | | | | 2 | 0.19% |
11 | at least 3 tiles | | | | | | | 2 | 0.19% |
12 | during the initial meld | | | | | | | 2 | 0.19% |
13 | can be used to | | | | | | | 2 | 0.19% |
14 | existing sets on the | | | | | | | 2 | 0.19% |
15 | of all tiles remaining | | | | | | | 2 | 0.19% |
16 | removing a different tile | | | | | | | 1 | 0.09% |
17 | a different tile from | | | | | | | 1 | 0.09% |
18 | then removing a different | | | | | | | 1 | 0.09% |
19 | and then removing a | | | | | | | 1 | 0.09% |
20 | set and then removing | | | | | | | 1 | 0.09% |
21 | skip to content the | | | | | | | 1 | 0.09% |
22 | from the set to | | | | | | | 1 | 0.09% |
23 | different tile from the | | | | | | | 1 | 0.09% |
24 | tile from the set | | | | | | | 1 | 0.09% |
25 | create a new set | | | | | | | 1 | 0.09% |
26 | a new set 4 | | | | | | | 1 | 0.09% |
27 | new set 4 splitting | | | | | | | 1 | 0.09% |
28 | set 4 splitting a | | | | | | | 1 | 0.09% |
29 | 4 splitting a run | | | | | | | 1 | 0.09% |
30 | splitting a run and | | | | | | | 1 | 0.09% |
31 | a run and adding | | | | | | | 1 | 0.09% |
32 | run and adding a | | | | | | | 1 | 0.09% |
33 | and adding a tile | | | | | | | 1 | 0.09% |
34 | adding a tile to | | | | | | | 1 | 0.09% |
35 | a set and then | | | | | | | 1 | 0.09% |
36 | set 3 adding a | | | | | | | 1 | 0.09% |
37 | to a set and | | | | | | | 1 | 0.09% |
38 | fourth tile from a | | | | | | | 1 | 0.09% |
39 | have been placed incorrectly | | | | | | | 1 | 0.09% |
40 | manipulation examples 1 adding | | | | | | | 1 | 0.09% |
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