1 | the truth about blockchain | | | | | | | 3 | 1.18% |
2 | gaming industry in future | | | | | | | 3 | 1.18% |
3 | the gaming industry in | | | | | | | 3 | 1.18% |
4 | “live” in this digital | | | | | | | 2 | 0.78% |
5 | metaverse is a virtual | | | | | | | 2 | 0.78% |
6 | in this digital world | | | | | | | 2 | 0.78% |
7 | them “live” in this | | | | | | | 2 | 0.78% |
8 | let them “live” in | | | | | | | 2 | 0.78% |
9 | that let them “live” | | | | | | | 2 | 0.78% |
10 | avatars that let them | | | | | | | 2 | 0.78% |
11 | have access to digital | | | | | | | 2 | 0.78% |
12 | users have access to | | | | | | | 2 | 0.78% |
13 | where users have access | | | | | | | 2 | 0.78% |
14 | universe where users have | | | | | | | 2 | 0.78% |
15 | a virtual universe where | | | | | | | 2 | 0.78% |
16 | is a virtual universe | | | | | | | 2 | 0.78% |
17 | virtual universe where users | | | | | | | 2 | 0.78% |
18 | the metaverse is a | | | | | | | 2 | 0.78% |
19 | healthcare and life sciences | | | | | | | 2 | 0.78% |
20 | automotive and urban mobility | | | | | | | 2 | 0.78% |
21 | future of learningfuture of | | | | | | | 1 | 0.39% |
22 | industry will generate great | | | | | | | 1 | 0.39% |
23 | gaming industry will generate | | | | | | | 1 | 0.39% |
24 | futurethe gaming industry in | | | | | | | 1 | 0.39% |
25 | in futurethe gaming industry | | | | | | | 1 | 0.39% |
26 | industry in futurethe gaming | | | | | | | 1 | 0.39% |
27 | used as an educational | | | | | | | 1 | 0.39% |
28 | as an educational tool | | | | | | | 1 | 0.39% |
29 | of learningfuture of learning | | | | | | | 1 | 0.39% |
30 | worlds focused on social | | | | | | | 1 | 0.39% |
31 | gaming industry in futurethe | | | | | | | 1 | 0.39% |
32 | metaverse is a network | | | | | | | 1 | 0.39% |
33 | is a network of | | | | | | | 1 | 0.39% |
34 | a network of 3d | | | | | | | 1 | 0.39% |
35 | network of 3d virtual | | | | | | | 1 | 0.39% |
36 | of 3d virtual worlds | | | | | | | 1 | 0.39% |
37 | 3d virtual worlds focused | | | | | | | 1 | 0.39% |
38 | generate great opportunities in | | | | | | | 1 | 0.39% |
39 | virtual worlds focused on | | | | | | | 1 | 0.39% |
40 | will generate great opportunities | | | | | | | 1 | 0.39% |