1 | on a procedurally generated | | | | | | | 2 | 0.51% |
2 | if you want to | | | | | | | 2 | 0.51% |
3 | up to you to | | | | | | | 2 | 0.51% |
4 | gameplay it all takes | | | | | | | 1 | 0.25% |
5 | procedurally generated world that | | | | | | | 1 | 0.25% |
6 | a procedurally generated world | | | | | | | 1 | 0.25% |
7 | place on a procedurally | | | | | | | 1 | 0.25% |
8 | takes place on a | | | | | | | 1 | 0.25% |
9 | all takes place on | | | | | | | 1 | 0.25% |
10 | it all takes place | | | | | | | 1 | 0.25% |
11 | en cz | | | | | | | 1 | 0.25% |
12 | addictiveness of the isometric | | | | | | | 1 | 0.25% |
13 | acts as a sandbox | | | | | | | 1 | 0.25% |
14 | visualisation and addictiveness of | | | | | | | 1 | 0.25% |
15 | 3d visualisation and addictiveness | | | | | | | 1 | 0.25% |
16 | from 3d visualisation and | | | | | | | 1 | 0.25% |
17 | best from 3d visualisation | | | | | | | 1 | 0.25% |
18 | the best from 3d | | | | | | | 1 | 0.25% |
19 | mashinky aims to combine | | | | | | | 1 | 0.25% |
20 | tycoon mashinky aims to | | | | | | | 1 | 0.25% |
21 | and addictiveness of the | | | | | | | 1 | 0.25% |
22 | sandbox with endless possibilities | | | | | | | 1 | 0.25% |
23 | as a sandbox with | | | | | | | 1 | 0.25% |
24 | every game is different | | | | | | | 1 | 0.25% |
25 | best opportunities invent the | | | | | | | 1 | 0.25% |
26 | you to find the | | | | | | | 1 | 0.25% |
27 | to you to find | | | | | | | 1 | 0.25% |
28 | its up to you | | | | | | | 1 | 0.25% |
29 | different its up to | | | | | | | 1 | 0.25% |
30 | is different its up | | | | | | | 1 | 0.25% |
31 | game is different its | | | | | | | 1 | 0.25% |
32 | same every game is | | | | | | | 1 | 0.25% |
33 | a sandbox with endless | | | | | | | 1 | 0.25% |
34 | the same every game | | | | | | | 1 | 0.25% |
35 | never the same every | | | | | | | 1 | 0.25% |
36 | is never the same | | | | | | | 1 | 0.25% |
37 | finding the best strategy | | | | | | | 1 | 0.25% |
38 | possibilities finding the best | | | | | | | 1 | 0.25% |
39 | endless possibilities finding the | | | | | | | 1 | 0.25% |
40 | with endless possibilities finding | | | | | | | 1 | 0.25% |