MAGICHANISM.COM KEYWORD DENSITY CHECKER

Total words: 925 | 2-word phrases: 249 | 3-word phrases: 259 | 4-word phrases: 260

PAGE INFO

Title Try to keep the title under 60 characters (24 characters)
Home — Magichanism
Description Try to keep the meta description between 50 - 160 characters (0 characters)
Keywords Meta keywords are not recommended anymore (0 characters)
H1 No H1 tag on the page (0 characters)

ONE WORD PHRASES 157 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1your138.28%
2and127.64%
3to106.37%
4our95.73%
5a85.10%
6we63.82%
7of53.18%
8or42.55%
9scenography42.55%
10english42.55%

TWO WORD PHRASES 249 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1or a41.61%
2your room31.20%
3of your31.20%
4home props20.80%
5in a20.80%
6we can20.80%
7with your20.80%
8design and20.80%
9us to20.80%
10allows us20.80%
11interactive experiences20.80%
12management system20.80%
13on a20.80%
14such as20.80%
15props interface20.80%
16english english20.80%
17interface scenography20.80%
18scenography contact20.80%
19contact english20.80%
20built rooms10.40%

THREE WORD PHRASES 259 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1home props interface20.77%
2props interface scenography20.77%
3interface scenography contact20.77%
4scenography contact english20.77%
5contact english english20.77%
6allows us to20.77%
7room we put10.39%
8complete room we10.39%
9a complete room10.39%
10or a complete10.39%
11a simple riddle10.39%
12riddle or a10.39%
13simple riddle or10.39%
14your disposal our10.39%
15for a simple10.39%
16whether for a10.39%
17we put at10.39%
18knowhow in gamedesign10.39%
19disposal our knowhow10.39%
20our knowhow in10.39%
21decors match perfectly10.39%
22in gamedesign and10.39%
23gamedesign and our10.39%
24and our technical10.39%
25our technical knowledge10.39%
26technical knowledge to10.39%
27create interactive experiences10.39%
28interactive experiences that10.39%
29experiences that are10.39%
30that are consistent10.39%

FOUR WORD PHRASES 260 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1home props interface scenography20.77%
2scenography contact english english20.77%
3props interface scenography contact20.77%
4interface scenography contact english20.77%
5or a complete room10.38%
6gamedesign mechanisms design and10.38%
7mechanisms design and decors10.38%
8design and decors match10.38%
9and decors match perfectly10.38%
10gamedesign whether for a10.38%
11whether for a simple10.38%
12for a simple riddle10.38%
13a simple riddle or10.38%
14simple riddle or a10.38%
15riddle or a complete10.38%
16a complete room we10.38%
17create interactive experiences that10.38%
18complete room we put10.38%
19so that gamedesign mechanisms10.38%
20room we put at10.38%
21your disposal our knowhow10.38%
22disposal our knowhow in10.38%
23our knowhow in gamedesign10.38%
24knowhow in gamedesign and10.38%
25in gamedesign and our10.38%
26gamedesign and our technical10.38%
27and our technical knowledge10.38%
28our technical knowledge to10.38%
29that gamedesign mechanisms design10.38%
30your decorator and decoration10.38%
31decorator and decoration team10.38%
32room’s artistic direction and10.38%
33atmosphere of your room10.38%
34of your room  10.38%
35scenography decoration our workflow10.38%
36decoration our workflow allows10.38%
37our workflow allows us10.38%
38workflow allows us to10.38%
39allows us to take10.38%
40us to take charge10.38%

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