Total words: 1914 | 2-word phrases: 507 | 3-word phrases: 536 | 4-word phrases: 551
PAGE INFO
Title | Try to keep the title under 60 characters (10 characters) Lostgarden |
Description | Try to keep the meta description between 50 - 160 characters (162 characters) You've found a rare treasure trove of readable, thoughtful essays on game design theory, art and the business of design. Recent Posts Popular Posts All Posts |
Keywords | Meta keywords are not recommended anymore (0 characters) |
H1 | H1 tag on the page (10 characters) Lostgarden |
ONE WORD PHRASES 320 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | a | | | | | | | 30 | 9.38% |
2 | the | | | | | | | 22 | 6.88% |
3 | of | | | | | | | 15 | 4.69% |
4 | game | | | | | | | 14 | 4.38% |
5 | to | | | | | | | 14 | 4.38% |
6 | for | | | | | | | 13 | 4.06% |
7 | design | | | | | | | 11 | 3.44% |
8 | and | | | | | | | 10 | 3.13% |
9 | games | | | | | | | 10 | 3.13% |
10 | i | | | | | | | 10 | 3.13% |
TWO WORD PHRASES 507 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | kind games | | | | | | | 8 | 1.58% |
2 | is a | | | | | | | 7 | 1.38% |
3 | what is | | | | | | | 6 | 1.18% |
4 | daniel cook | | | | | | | 5 | 0.99% |
5 | 8 2023 | | | | | | | 5 | 0.99% |
6 | cook game? | | | | | | | 4 | 0.79% |
7 | game design | | | | | | | 4 | 0.79% |
8 | a daniel | | | | | | | 4 | 0.79% |
9 | posted here | | | | | | | 3 | 0.59% |
10 | games the | | | | | | | 3 | 0.59% |
11 | the gdc | | | | | | | 3 | 0.59% |
12 | looking for | | | | | | | 3 | 0.59% |
13 | was originally | | | | | | | 3 | 0.59% |
14 | for prosocial | | | | | | | 3 | 0.59% |
15 | designing for | | | | | | | 3 | 0.59% |
16 | a good | | | | | | | 3 | 0.59% |
17 | “what is | | | | | | | 3 | 0.59% |
18 | game? a | | | | | | | 3 | 0.59% |
19 | of design | | | | | | | 3 | 0.59% |
20 | here to | | | | | | | 3 | 0.59% |
THREE WORD PHRASES 536 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | what is a | | | | | | | 6 | 1.12% |
2 | daniel cook game? | | | | | | | 4 | 0.75% |
3 | a daniel cook | | | | | | | 4 | 0.75% |
4 | is a daniel | | | | | | | 4 | 0.75% |
5 | designing for prosocial | | | | | | | 3 | 0.56% |
6 | posted here to | | | | | | | 3 | 0.56% |
7 | kind games the | | | | | | | 3 | 0.56% |
8 | games the gdc | | | | | | | 3 | 0.56% |
9 | “what is a | | | | | | | 3 | 0.56% |
10 | part of the | | | | | | | 2 | 0.37% |
11 | polaris game design | | | | | | | 2 | 0.37% |
12 | game design retreat | | | | | | | 2 | 0.37% |
13 | retreat 2022 papers | | | | | | | 2 | 0.37% |
14 | here to ensure | | | | | | | 2 | 0.37% |
15 | here as part | | | | | | | 2 | 0.37% |
16 | to ensure to | | | | | | | 2 | 0.37% |
17 | ensure to help | | | | | | | 2 | 0.37% |
18 | defend against far… | | | | | | | 2 | 0.37% |
19 | bootstrap your indie | | | | | | | 2 | 0.37% |
20 | your indie art | | | | | | | 2 | 0.37% |
21 | indie art needs | | | | | | | 2 | 0.37% |
22 | value chains – | | | | | | | 2 | 0.37% |
23 | chains – a | | | | | | | 2 | 0.37% |
24 | for prosocial multiplayer | | | | | | | 2 | 0.37% |
25 | a completely full | | | | | | | 2 | 0.37% |
26 | being a completely | | | | | | | 2 | 0.37% |
27 | up being a | | | | | | | 2 | 0.37% |
28 | as part of | | | | | | | 2 | 0.37% |
29 | jul 8 2023 | | | | | | | 2 | 0.37% |
30 | it ended up | | | | | | | 2 | 0.37% |
FOUR WORD PHRASES 551 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | is a daniel cook | | | | | | | 4 | 0.73% |
2 | what is a daniel | | | | | | | 4 | 0.73% |
3 | kind games the gdc | | | | | | | 3 | 0.54% |
4 | a daniel cook game? | | | | | | | 3 | 0.54% |
5 | a completely full session | | | | | | | 2 | 0.36% |
6 | being a completely full | | | | | | | 2 | 0.36% |
7 | up being a completely | | | | | | | 2 | 0.36% |
8 | ended up being a | | | | | | | 2 | 0.36% |
9 | it ended up being | | | | | | | 2 | 0.36% |
10 | that it ended up | | | | | | | 2 | 0.36% |
11 | afterwards that it ended | | | | | | | 2 | 0.36% |
12 | a method for creating | | | | | | | 2 | 0.36% |
13 | published here as part | | | | | | | 2 | 0.36% |
14 | multiplayer this paper was | | | | | | | 2 | 0.36% |
15 | the damning question “what | | | | | | | 2 | 0.36% |
16 | as part of the | | | | | | | 2 | 0.36% |
17 | at gdc 2024 i | | | | | | | 2 | 0.36% |
18 | paper at gdc 2024 | | | | | | | 2 | 0.36% |
19 | games paper at gdc | | | | | | | 2 | 0.36% |
20 | kind games paper at | | | | | | | 2 | 0.36% |
21 | the kind games paper | | | | | | | 2 | 0.36% |
22 | this paper was originally | | | | | | | 2 | 0.36% |
23 | designing for prosocial multiplayer | | | | | | | 2 | 0.36% |
24 | 8 2023 kind games | | | | | | | 2 | 0.36% |
25 | have a good answer | | | | | | | 2 | 0.36% |
26 | asked me the damning | | | | | | | 2 | 0.36% |
27 | damning question “what is | | | | | | | 2 | 0.36% |
28 | question “what is a | | | | | | | 2 | 0.36% |
29 | “what is a daniel | | | | | | | 2 | 0.36% |
30 | 2023 what is a | | | | | | | 2 | 0.36% |
31 | 8 2023 what is | | | | | | | 2 | 0.36% |
32 | didn’t have a good | | | | | | | 2 | 0.36% |
33 | a good answer he | | | | | | | 2 | 0.36% |
34 | list of game artists | | | | | | | 2 | 0.36% |
35 | good answer he was | | | | | | | 2 | 0.36% |
36 | answer he was looking | | | | | | | 2 | 0.36% |
37 | method for creating and | | | | | | | 2 | 0.36% |
38 | he was looking for | | | | | | | 2 | 0.36% |
39 | was looking for some | | | | | | | 2 | 0.36% |
40 | kind games designing for | | | | | | | 2 | 0.36% |
EXTERNAL LINKS
# |
URL |
Whois |
Check |
1 | https://dl.acm.org/doi/10.1145/3583184
| Whois | acm.org |