1 | i am david brothers | | | | | | | 3 | 1.07% |
2 | brothers dot com and | | | | | | | 2 | 0.71% |
3 | dot com and i | | | | | | | 2 | 0.71% |
4 | com and i have | | | | | | | 2 | 0.71% |
5 | and i have a | | | | | | | 2 | 0.71% |
6 | game industry from 20032013 | | | | | | | 1 | 0.36% |
7 | journalist and eventually transitioning | | | | | | | 1 | 0.36% |
8 | a journalist and eventually | | | | | | | 1 | 0.36% |
9 | from 20032013 beginning as | | | | | | | 1 | 0.36% |
10 | industry from 20032013 beginning | | | | | | | 1 | 0.36% |
11 | in the video game | | | | | | | 1 | 0.36% |
12 | video game industry from | | | | | | | 1 | 0.36% |
13 | the video game industry | | | | | | | 1 | 0.36% |
14 | eventually transitioning to productionmarketing | | | | | | | 1 | 0.36% |
15 | worked in the video | | | | | | | 1 | 0.36% |
16 | right worked in the | | | | | | | 1 | 0.36% |
17 | and eventually transitioning to | | | | | | | 1 | 0.36% |
18 | dont really write about | | | | | | | 1 | 0.36% |
19 | transitioning to productionmarketing in | | | | | | | 1 | 0.36% |
20 | 2006 dont really write | | | | | | | 1 | 0.36% |
21 | in georgia tatted on | | | | | | | 1 | 0.36% |
22 | really write about comics | | | | | | | 1 | 0.36% |
23 | write about comics any | | | | | | | 1 | 0.36% |
24 | about comics any more | | | | | | | 1 | 0.36% |
25 | comics any more but | | | | | | | 1 | 0.36% |
26 | any more but when | | | | | | | 1 | 0.36% |
27 | more but when i | | | | | | | 1 | 0.36% |
28 | but when i do | | | | | | | 1 | 0.36% |
29 | when i do its | | | | | | | 1 | 0.36% |
30 | i do its for | | | | | | | 1 | 0.36% |
31 | shelfdust currently work at | | | | | | | 1 | 0.36% |
32 | my right worked in | | | | | | | 1 | 0.36% |
33 | and my hometown in | | | | | | | 1 | 0.36% |
34 | hometown in georgia tatted | | | | | | | 1 | 0.36% |
35 | and more i am | | | | | | | 1 | 0.36% |
36 | weekly comicsalliance the atlantic | | | | | | | 1 | 0.36% |
37 | comicsalliance the atlantic kotaku | | | | | | | 1 | 0.36% |
38 | the atlantic kotaku a | | | | | | | 1 | 0.36% |
39 | few different times wired | | | | | | | 1 | 0.36% |
40 | different times wired gamesradar | | | | | | | 1 | 0.36% |