GAMESCRITICISM.ORG KEYWORD DENSITY CHECKER

Total words: 3768 | 2-word phrases: 1006 | 3-word phrases: 1087 | 4-word phrases: 1102

PAGE INFO

Title Try to keep the title under 60 characters (26 characters)
Journal of Games Criticism
Description Try to keep the meta description between 50 - 160 characters (383 characters)
VOLUME 5, SPECIAL ISSUE A (SEPTEMBER, 2023) SURVIVING WHITENESS IN GAMES Introduction Bonus issue editors: Sabine Harrer, Mahli-Ann Butt, Rilla Khaled, Florence M. Chee, Amani Naseem, Katta Spiel, Cale Passmore, Kishonna L. Gray, Outi Laiti Theorizing Whiteness as a Proceduralized Ideology in Videogames by E. R. Aguilera Taking the concept of procedurality as a theoretical…
Keywords Meta keywords are not recommended anymore (0 characters)
H1 H1 tag on the page (26 characters)
Journal of Games Criticism

ONE WORD PHRASES 573 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1the6411.17%
2of468.03%
3and396.81%
4in356.11%
5a305.24%
6games234.01%
7to183.14%
8as172.97%
9by152.62%
10this132.27%

TWO WORD PHRASES 1006 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1as a90.89%
2e r80.80%
3in the80.80%
4video game60.60%
5games criticism60.60%
6video games50.50%
7is a50.50%
8on a50.50%
9journal of50.50%
10of game50.50%
11from the40.40%
12whiteness in40.40%
13to the40.40%
14of games40.40%
15to be40.40%
16in games30.30%
17by m30.30%
18game studies30.30%
19of a30.30%
20of the30.30%

THREE WORD PHRASES 1087 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1of games criticism40.37%
2journal of games40.37%
3telltale’s the walking30.28%
4last of us30.28%
5as a proceduralized20.18%
6struggle to be20.18%
7to be good20.18%
8whiteness in games20.18%
9be good in20.18%
10coloniality in game distribution20.18%
11the walking dead20.18%
12a proceduralized ideology20.18%
13platform coloniality in20.18%
14ii visual novel20.18%
15the struggle to20.18%
16mechanics the struggle20.18%
17distribution and steam’s20.18%
18videogame distribution and20.18%
19pedagogical encounters with20.18%
20encounters with structural20.18%
21with structural whiteness20.18%
22structural whiteness in20.18%
23video games and20.18%
24and young men10.09%
25the us even10.09%
26white boys and10.09%
27us even in10.09%
28of white boys10.09%
29innocence of white10.09%
30the innocence of10.09%

FOUR WORD PHRASES 1102 Words

# Keyword H1 Title Des Volume Position Suggest Frequency Density
1journal of games criticism40.36%
2platform coloniality in game distribution20.18%
3mechanics the struggle to20.18%
4with structural whiteness in20.18%
5encounters with structural whiteness20.18%
6pedagogical encounters with structural20.18%
7telltale’s the walking dead20.18%
8as a proceduralized ideology20.18%
9videogame distribution and steam’s20.18%
10to be good in20.18%
11struggle to be good20.18%
12the struggle to be20.18%
13by c a kocurek10.09%
14us by c a10.09%
15the us by c10.09%
16and mass shootings in10.09%
17a kocurek the demonization10.09%
18innocence and mass shootings10.09%
19white innocence and mass10.09%
20games white innocence and10.09%
21c a kocurek the10.09%
22current issue online first10.09%
23kocurek the demonization of10.09%
24the demonization of violent10.09%
25demonization of violent video10.09%
26of violent video games10.09%
27violent video games serves10.09%
28video games white innocence10.09%
29rehabilitate and preserve the10.09%
30and preserve the innocence10.09%
31preserve the innocence of10.09%
32the innocence of white10.09%
33innocence of white boys10.09%
34to rehabilitate and preserve10.09%
35with the gun is10.09%
36games video games white10.09%
37a pc bang as10.09%
38ii visual novel discusses10.09%
39the ways this whiteness10.09%
40ways this whiteness manifests10.09%

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