Total words: 3583 | 2-word phrases: 948 | 3-word phrases: 1070 | 4-word phrases: 1110
PAGE INFO
Title | Try to keep the title under 60 characters (18 characters) Home - Entro Games |
Description | Try to keep the meta description between 50 - 160 characters (128 characters) Entro Games makes games that are easy to learn, easy to play, and carry deep strategy to them. Made by one-man show Chris Backe. |
Keywords | Meta keywords are not recommended anymore (0 characters) |
H1 | H1 tag on the page (51 characters) Easy to learn. Easy to play. Lots of deep strategy. |
ONE WORD PHRASES 455 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | to | | | | | | | 43 | 9.45% |
2 | the | | | | | | | 39 | 8.57% |
3 | a | | | | | | | 36 | 7.91% |
4 | game | | | | | | | 34 | 7.47% |
5 | and | | | | | | | 26 | 5.71% |
6 | of | | | | | | | 24 | 5.27% |
7 | games | | | | | | | 23 | 5.05% |
8 | in | | | | | | | 20 | 4.40% |
9 | your | | | | | | | 16 | 3.52% |
10 | how | | | | | | | 15 | 3.30% |
TWO WORD PHRASES 948 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | board game | | | | | | | 13 | 1.37% |
2 | read more | | | | | | | 10 | 1.05% |
3 | how to | | | | | | | 9 | 0.95% |
4 | tabletop simulator | | | | | | | 7 | 0.74% |
5 | game design | | | | | | | 7 | 0.74% |
6 | guide to | | | | | | | 6 | 0.63% |
7 | around the | | | | | | | 5 | 0.53% |
8 | my game | | | | | | | 5 | 0.53% |
9 | your board | | | | | | | 5 | 0.53% |
10 | the world | | | | | | | 4 | 0.42% |
11 | world in | | | | | | | 4 | 0.42% |
12 | of the | | | | | | | 4 | 0.42% |
13 | the ultimate | | | | | | | 4 | 0.42% |
14 | to write | | | | | | | 4 | 0.42% |
15 | box games | | | | | | | 4 | 0.42% |
16 | the best | | | | | | | 3 | 0.32% |
17 | about me | | | | | | | 3 | 0.32% |
18 | of board | | | | | | | 3 | 0.32% |
19 | differently in | | | | | | | 3 | 0.32% |
20 | review of | | | | | | | 3 | 0.32% |
THREE WORD PHRASES 1070 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | your board game | | | | | | | 4 | 0.37% |
2 | occasionally asked questions | | | | | | | 3 | 0.28% |
3 | no box games | | | | | | | 3 | 0.28% |
4 | differently in 2024 | | | | | | | 3 | 0.28% |
5 | print and play | | | | | | | 3 | 0.28% |
6 | doing differently in | | | | | | | 3 | 0.28% |
7 | board game design | | | | | | | 3 | 0.28% |
8 | in 1015 minutes | | | | | | | 3 | 0.28% |
9 | world in 1015 | | | | | | | 3 | 0.28% |
10 | of board game | | | | | | | 3 | 0.28% |
11 | in tabletop simulator | | | | | | | 3 | 0.28% |
12 | the world in | | | | | | | 3 | 0.28% |
13 | optimizing for playing | | | | | | | 3 | 0.28% |
14 | around the world | | | | | | | 3 | 0.28% |
15 | ultimate guide to | | | | | | | 3 | 0.28% |
16 | how to write | | | | | | | 3 | 0.28% |
17 | little has changed | | | | | | | 2 | 0.19% |
18 | me editing proofreading | | | | | | | 2 | 0.19% |
19 | editing proofreading writing | | | | | | | 2 | 0.19% |
20 | diary around the | | | | | | | 2 | 0.19% |
21 | 1015 minutes how | | | | | | | 2 | 0.19% |
22 | designer diary around | | | | | | | 2 | 0.19% |
23 | spending a dime | | | | | | | 2 | 0.19% |
24 | game ready to | | | | | | | 2 | 0.19% |
25 | much and how | | | | | | | 2 | 0.19% |
26 | and how little | | | | | | | 2 | 0.19% |
27 | how little has | | | | | | | 2 | 0.19% |
28 | and play games | | | | | | | 2 | 0.19% |
29 | no assembly required | | | | | | | 2 | 0.19% |
30 | very first version | | | | | | | 2 | 0.19% |
FOUR WORD PHRASES 1110 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | doing differently in 2024 | | | | | | | 3 | 0.27% |
2 | world in 1015 minutes | | | | | | | 3 | 0.27% |
3 | around the world in | | | | | | | 3 | 0.27% |
4 | what i’ll be doing | | | | | | | 2 | 0.18% |
5 | is my game ready | | | | | | | 2 | 0.18% |
6 | my game ready to | | | | | | | 2 | 0.18% |
7 | fastaval 2024 the best | | | | | | | 2 | 0.18% |
8 | me editing proofreading writing | | | | | | | 2 | 0.18% |
9 | 2024 the best reason | | | | | | | 2 | 0.18% |
10 | the best reason to | | | | | | | 2 | 0.18% |
11 | best reason to go | | | | | | | 2 | 0.18% |
12 | reason to go to | | | | | | | 2 | 0.18% |
13 | to go to denmark | | | | | | | 2 | 0.18% |
14 | design stuff without spending | | | | | | | 2 | 0.18% |
15 | guide to codesigning a | | | | | | | 2 | 0.18% |
16 | without spending a dime | | | | | | | 2 | 0.18% |
17 | be doing differently in | | | | | | | 2 | 0.18% |
18 | i’ll be doing differently | | | | | | | 2 | 0.18% |
19 | organize your board game | | | | | | | 2 | 0.18% |
20 | the ultimate guide to | | | | | | | 2 | 0.18% |
21 | to organize your board | | | | | | | 2 | 0.18% |
22 | codesigning a board game | | | | | | | 2 | 0.18% |
23 | how to organize your | | | | | | | 2 | 0.18% |
24 | stuff without spending a | | | | | | | 2 | 0.18% |
25 | the world in 1015 | | | | | | | 2 | 0.18% |
26 | read more how to | | | | | | | 2 | 0.18% |
27 | print and play games | | | | | | | 2 | 0.18% |
28 | designer diary around the | | | | | | | 2 | 0.18% |
29 | in 1015 minutes how | | | | | | | 2 | 0.18% |
30 | the industry and more | | | | | | | 2 | 0.18% |
31 | of the industry and | | | | | | | 2 | 0.18% |
32 | look ahead and a | | | | | | | 2 | 0.18% |
33 | much and how little | | | | | | | 2 | 0.18% |
34 | and how little has | | | | | | | 2 | 0.18% |
35 | review of 2023 a | | | | | | | 2 | 0.18% |
36 | a review of 2023 | | | | | | | 2 | 0.18% |
37 | how little has changed | | | | | | | 2 | 0.18% |
38 | little has changed from | | | | | | | 2 | 0.18% |
39 | making cards and end | | | | | | | 2 | 0.18% |
40 | cards and end game | | | | | | | 2 | 0.18% |
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