Total words: 1054 | 2-word phrases: 278 | 3-word phrases: 289 | 4-word phrases: 292
PAGE INFO
Title | Try to keep the title under 60 characters (15 characters) Build New Games |
Description | Try to keep the meta description between 50 - 160 characters (152 characters) Build New Games fuses game programming, web development & open web technology to continue to push the boundaries of game development on all … |
Keywords | Meta keywords are not recommended anymore (0 characters)
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H1 | H1 tag on the page (15 characters) Build New Games |
ONE WORD PHRASES 195 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | the | | | | | | | 14 | 7.18% |
2 | of | | | | | | | 10 | 5.13% |
3 | and | | | | | | | 9 | 4.62% |
4 | a | | | | | | | 7 | 3.59% |
5 | game | | | | | | | 7 | 3.59% |
6 | games | | | | | | | 6 | 3.08% |
7 | in | | | | | | | 5 | 2.56% |
8 | to | | | | | | | 5 | 2.56% |
9 | with | | | | | | | 4 | 2.05% |
10 | for | | | | | | | 4 | 2.05% |
TWO WORD PHRASES 278 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | of the | | | | | | | 4 | 1.44% |
2 | creating a | | | | | | | 3 | 1.08% |
3 | by bocoup | | | | | | | 3 | 1.08% |
4 | in a | | | | | | | 2 | 0.72% |
5 | game development | | | | | | | 2 | 0.72% |
6 | crafty game | | | | | | | 2 | 0.72% |
7 | the basic | | | | | | | 2 | 0.72% |
8 | game engine | | | | | | | 2 | 0.72% |
9 | the crafty | | | | | | | 2 | 0.72% |
10 | a simple | | | | | | | 2 | 0.72% |
11 | threejs and | | | | | | | 2 | 0.72% |
12 | and operated | | | | | | | 2 | 0.72% |
13 | operated by | | | | | | | 2 | 0.72% |
14 | 3d game | | | | | | | 2 | 0.72% |
15 | edited and | | | | | | | 2 | 0.72% |
16 | new games | | | | | | | 2 | 0.72% |
17 | build new | | | | | | | 2 | 0.72% |
18 | compelling qualities | | | | | | | 1 | 0.36% |
19 | qualities of | | | | | | | 1 | 0.36% |
20 | the system | | | | | | | 1 | 0.36% |
THREE WORD PHRASES 289 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | operated by bocoup | | | | | | | 2 | 0.69% |
2 | build new games | | | | | | | 2 | 0.69% |
3 | and operated by | | | | | | | 2 | 0.69% |
4 | edited and operated | | | | | | | 2 | 0.69% |
5 | crafty game engine | | | | | | | 2 | 0.69% |
6 | the crafty game | | | | | | | 2 | 0.69% |
7 | creating a simple | | | | | | | 2 | 0.69% |
8 | down digital fireflies | | | | | | | 1 | 0.35% |
9 | the threshold of | | | | | | | 1 | 0.35% |
10 | belief what were | | | | | | | 1 | 0.35% |
11 | of belief what | | | | | | | 1 | 0.35% |
12 | threshold of belief | | | | | | | 1 | 0.35% |
13 | while i thought | | | | | | | 1 | 0.35% |
14 | about the threshold | | | | | | | 1 | 0.35% |
15 | thought about the | | | | | | | 1 | 0.35% |
16 | i thought about | | | | | | | 1 | 0.35% |
17 | simple and highly | | | | | | | 1 | 0.35% |
18 | what were the | | | | | | | 1 | 0.35% |
19 | qualities of the | | | | | | | 1 | 0.35% |
20 | very simple and | | | | | | | 1 | 0.35% |
21 | with very simple | | | | | | | 1 | 0.35% |
22 | compelling qualities of | | | | | | | 1 | 0.35% |
23 | highly reusable code | | | | | | | 1 | 0.35% |
24 | of the system | | | | | | | 1 | 0.35% |
25 | the system i | | | | | | | 1 | 0.35% |
26 | system i created | | | | | | | 1 | 0.35% |
27 | i created that | | | | | | | 1 | 0.35% |
28 | created that convinced | | | | | | | 1 | 0.35% |
29 | that convinced her | | | | | | | 1 | 0.35% |
30 | convinced her these | | | | | | | 1 | 0.35% |
FOUR WORD PHRASES 292 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | and operated by bocoup | | | | | | | 2 | 0.68% |
2 | edited and operated by | | | | | | | 2 | 0.68% |
3 | the crafty game engine | | | | | | | 2 | 0.68% |
4 | have studied this have | | | | | | | 1 | 0.34% |
5 | natural systems in a | | | | | | | 1 | 0.34% |
6 | very simple and highly | | | | | | | 1 | 0.34% |
7 | for a functional pong | | | | | | | 1 | 0.34% |
8 | a functional pong game | | | | | | | 1 | 0.34% |
9 | with very simple and | | | | | | | 1 | 0.34% |
10 | games with very simple | | | | | | | 1 | 0.34% |
11 | of games with very | | | | | | | 1 | 0.34% |
12 | simulating natural systems in | | | | | | | 1 | 0.34% |
13 | in a web browser | | | | | | | 1 | 0.34% |
14 | systems in a web | | | | | | | 1 | 0.34% |
15 | and highly reusable code | | | | | | | 1 | 0.34% |
16 | a web browser jul | | | | | | | 1 | 0.34% |
17 | web browser jul 16th | | | | | | | 1 | 0.34% |
18 | browser jul 16th 2013vince | | | | | | | 1 | 0.34% |
19 | class of games with | | | | | | | 1 | 0.34% |
20 | wide class of games | | | | | | | 1 | 0.34% |
21 | a wide class of | | | | | | | 1 | 0.34% |
22 | in a wide class | | | | | | | 1 | 0.34% |
23 | my feline qa team | | | | | | | 1 | 0.34% |
24 | simple and highly reusable | | | | | | | 1 | 0.34% |
25 | of the basic logic | | | | | | | 1 | 0.34% |
26 | basic logic code required | | | | | | | 1 | 0.34% |
27 | basic materials lights and | | | | | | | 1 | 0.34% |
28 | will be creating a | | | | | | | 1 | 0.34% |
29 | be creating a simple | | | | | | | 1 | 0.34% |
30 | creating a simple pong | | | | | | | 1 | 0.34% |
31 | a simple pong clone | | | | | | | 1 | 0.34% |
32 | simple pong clone with | | | | | | | 1 | 0.34% |
33 | pong clone with basic | | | | | | | 1 | 0.34% |
34 | clone with basic materials | | | | | | | 1 | 0.34% |
35 | with basic materials lights | | | | | | | 1 | 0.34% |
36 | size and broad applications | | | | | | | 1 | 0.34% |
37 | the basic logic code | | | | | | | 1 | 0.34% |
38 | market size and broad | | | | | | | 1 | 0.34% |
39 | the market size and | | | | | | | 1 | 0.34% |
40 | shadows this will also | | | | | | | 1 | 0.34% |
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