1 | organized in the country | | | | | | | 6 | 0.23% |
2 | andorra sports startup challe | | | | | | | 5 | 0.19% |
3 | andorra sports startup challenge | | | | | | | 5 | 0.19% |
4 | of the andorra sports | | | | | | | 5 | 0.19% |
5 | the andorra sports startup | | | | | | | 5 | 0.19% |
6 | the winners of t | | | | | | | 5 | 0.19% |
7 | extent to which the | | | | | | | 4 | 0.15% |
8 | the winners of the | | | | | | | 4 | 0.15% |
9 | innovation center powered b | | | | | | | 4 | 0.15% |
10 | to which the submission | | | | | | | 4 | 0.15% |
11 | order to create a | | | | | | | 3 | 0.12% |
12 | data in order to | | | | | | | 3 | 0.12% |
13 | of data in order | | | | | | | 3 | 0.12% |
14 | global sports innovation center | | | | | | | 3 | 0.12% |
15 | gsic powered by microsoft | | | | | | | 3 | 0.12% |
16 | impact in sports events | | | | | | | 3 | 0.12% |
17 | social impact in sports | | | | | | | 3 | 0.12% |
18 | and social impact in | | | | | | | 3 | 0.12% |
19 | the andorra sports innovation | | | | | | | 3 | 0.12% |
20 | innovation center powered by | | | | | | | 3 | 0.12% |
21 | to create a 360º | | | | | | | 3 | 0.12% |
22 | hub andorra actua and | | | | | | | 3 | 0.12% |
23 | in order to create | | | | | | | 3 | 0.12% |
24 | accessibility for cyclists’ routes | | | | | | | 3 | 0.12% |
25 | the second edition of | | | | | | | 3 | 0.12% |
26 | with the support of | | | | | | | 3 | 0.12% |
27 | improvement of safety and | | | | | | | 3 | 0.12% |
28 | of the users and | | | | | | | 3 | 0.12% |
29 | create a 360º profile | | | | | | | 3 | 0.12% |
30 | andorrainnovation hub andorra actua | | | | | | | 3 | 0.12% |
31 | support of spsg consulting | | | | | | | 3 | 0.12% |
32 | andorra business and andorra | | | | | | | 3 | 0.12% |
33 | and experience with nfts | | | | | | | 3 | 0.12% |
34 | and after the event | | | | | | | 3 | 0.12% |
35 | during and after the | | | | | | | 3 | 0.12% |
36 | before during and after | | | | | | | 3 | 0.12% |
37 | to identify the most | | | | | | | 3 | 0.12% |
38 | andorra as a leading | | | | | | | 3 | 0.12% |
39 | metaverse for sports events | | | | | | | 3 | 0.12% |
40 | and metaverse for sports | | | | | | | 3 | 0.12% |