Total words: 2447 | 2-word phrases: 658 | 3-word phrases: 714 | 4-word phrases: 731
PAGE INFO
Title | Try to keep the title under 60 characters (54 characters) Games from Within – Independent game development |
Description | Try to keep the meta description between 50 - 160 characters (0 characters) |
Keywords | Meta keywords are not recommended anymore (0 characters) |
H1 | H1 tag on the page (15 characters) Post navigation |
ONE WORD PHRASES 344 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | the | | | | | | | 36 | 10.47% |
2 | to | | | | | | | 26 | 7.56% |
3 | a | | | | | | | 24 | 6.98% |
4 | game | | | | | | | 20 | 5.81% |
5 | of | | | | | | | 19 | 5.52% |
6 | in | | | | | | | 17 | 4.94% |
7 | and | | | | | | | 15 | 4.36% |
8 | i | | | | | | | 12 | 3.49% |
9 | for | | | | | | | 12 | 3.49% |
10 | design | | | | | | | 8 | 2.33% |
TWO WORD PHRASES 658 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | the game | | | | | | | 8 | 1.22% |
2 | in the | | | | | | | 7 | 1.06% |
3 | lasting legacy | | | | | | | 6 | 0.91% |
4 | game design | | | | | | | 5 | 0.76% |
5 | → in | | | | | | | 4 | 0.61% |
6 | continue reading | | | | | | | 4 | 0.61% |
7 | be a | | | | | | | 4 | 0.61% |
8 | me and | | | | | | | 4 | 0.61% |
9 | of the | | | | | | | 4 | 0.61% |
10 | reading → | | | | | | | 4 | 0.61% |
11 | that i | | | | | | | 4 | 0.61% |
12 | all the | | | | | | | 3 | 0.46% |
13 | a game | | | | | | | 3 | 0.46% |
14 | board game | | | | | | | 3 | 0.46% |
15 | so i | | | | | | | 3 | 0.46% |
16 | from the | | | | | | | 3 | 0.46% |
17 | came up | | | | | | | 3 | 0.46% |
18 | up with | | | | | | | 3 | 0.46% |
19 | development log | | | | | | | 3 | 0.46% |
20 | it’s a | | | | | | | 3 | 0.46% |
THREE WORD PHRASES 714 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | in the game | | | | | | | 5 | 0.70% |
2 | reading → in | | | | | | | 4 | 0.56% |
3 | continue reading → | | | | | | | 4 | 0.56% |
4 | came up with | | | | | | | 3 | 0.42% |
5 | games from within | | | | | | | 2 | 0.28% |
6 | starting from the | | | | | | | 2 | 0.28% |
7 | from the theme | | | | | | | 2 | 0.28% |
8 | the theme and | | | | | | | 2 | 0.28% |
9 | of the game | | | | | | | 2 | 0.28% |
10 | lasting legacy i | | | | | | | 2 | 0.28% |
11 | log game design | | | | | | | 2 | 0.28% |
12 | development log game | | | | | | | 2 | 0.28% |
13 | in development log | | | | | | | 2 | 0.28% |
14 | be a good | | | | | | | 2 | 0.28% |
15 | a board game | | | | | | | 2 | 0.28% |
16 | point description of | | | | | | | 1 | 0.14% |
17 | out in design | | | | | | | 1 | 0.14% |
18 | process i don’t | | | | | | | 1 | 0.14% |
19 | i don’t usually | | | | | | | 1 | 0.14% |
20 | bother fleshing individual | | | | | | | 1 | 0.14% |
21 | fleshing individual ideas | | | | | | | 1 | 0.14% |
22 | individual ideas out | | | | | | | 1 | 0.14% |
23 | ideas out in | | | | | | | 1 | 0.14% |
24 | in design documents | | | | | | | 1 | 0.14% |
25 | earlyindevelopment creative process | | | | | | | 1 | 0.14% |
26 | design documents because | | | | | | | 1 | 0.14% |
27 | documents because it | | | | | | | 1 | 0.14% |
28 | usually takes just | | | | | | | 1 | 0.14% |
29 | takes just as | | | | | | | 1 | 0.14% |
30 | just as long | | | | | | | 1 | 0.14% |
FOUR WORD PHRASES 731 Words
# |
Keyword |
H1 |
Title |
Des |
Volume |
Position |
Suggest |
Frequency |
Density |
1 | continue reading → in | | | | | | | 4 | 0.55% |
2 | development log game design | | | | | | | 2 | 0.27% |
3 | from the theme and | | | | | | | 2 | 0.27% |
4 | games from within games | | | | | | | 1 | 0.14% |
5 | at the game and | | | | | | | 1 | 0.14% |
6 | i can think of | | | | | | | 1 | 0.14% |
7 | can think of at | | | | | | | 1 | 0.14% |
8 | think of at the | | | | | | | 1 | 0.14% |
9 | of at the game | | | | | | | 1 | 0.14% |
10 | game and see what | | | | | | | 1 | 0.14% |
11 | the game and see | | | | | | | 1 | 0.14% |
12 | throw everything i can | | | | | | | 1 | 0.14% |
13 | and see what sticks | | | | | | | 1 | 0.14% |
14 | bubblegum my earlyindevelopment creative | | | | | | | 1 | 0.14% |
15 | my earlyindevelopment creative process | | | | | | | 1 | 0.14% |
16 | earlyindevelopment creative process i | | | | | | | 1 | 0.14% |
17 | creative process i don’t | | | | | | | 1 | 0.14% |
18 | process i don’t usually | | | | | | | 1 | 0.14% |
19 | everything i can think | | | | | | | 1 | 0.14% |
20 | solid my approach is | | | | | | | 1 | 0.14% |
21 | my approach is to | | | | | | | 1 | 0.14% |
22 | the idea and the | | | | | | | 1 | 0.14% |
23 | early stages of developing | | | | | | | 1 | 0.14% |
24 | stages of developing a | | | | | | | 1 | 0.14% |
25 | of developing a game | | | | | | | 1 | 0.14% |
26 | developing a game once | | | | | | | 1 | 0.14% |
27 | a game once i | | | | | | | 1 | 0.14% |
28 | game once i have | | | | | | | 1 | 0.14% |
29 | idea and the feelings | | | | | | | 1 | 0.14% |
30 | fleshing individual ideas out | | | | | | | 1 | 0.14% |
31 | and the feelings of | | | | | | | 1 | 0.14% |
32 | the feelings of the | | | | | | | 1 | 0.14% |
33 | feelings of the game | | | | | | | 1 | 0.14% |
34 | of the game down | | | | | | | 1 | 0.14% |
35 | the game down solid | | | | | | | 1 | 0.14% |
36 | game down solid my | | | | | | | 1 | 0.14% |
37 | down solid my approach | | | | | | | 1 | 0.14% |
38 | bother fleshing individual ideas | | | | | | | 1 | 0.14% |
39 | ideas out in design | | | | | | | 1 | 0.14% |
40 | individual ideas out in | | | | | | | 1 | 0.14% |
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